Always return Failed to get server instance.
Hi. When i want to crete a room, always get this error code. OperationResponse - operationCode: 227, returnCode: 32762 (Failed to get server instance.) Waht is the problem? Thank you
View ArticleAnimations are looping for other players.
I'm trying to create basic sit animation for players and i'm using 2 animation bools for that. Here is my code: private void Update() { if (!PV.IsMine) return; if (can_sit) { if...
View ArticleMultiple Audio Source
I am building a karaoke app using photon voice. The karaoke system itself already provided by another 3rd party SDK, the SDK create an Audio Source to play the bgm when karaoke session started.I am...
View ArticleAfter Leave a Game, Player is unable to join any game.
Hello, I am using latest Pun2 and Unity as the game engine.I am developing a game where players can match-make with random users, using PhotonNetwork.JoinRandomRoom()Once Player found and joined a...
View Articlewhy we use online compass websites
live compass online is a tool that can be used to determine the direction of north. It is typically a small, flat object with a magnetic needle that points to the north magnetic pole. Compasses are...
View ArticleDynamically loading NetworkObjects from non preregistered prefabs.
Hi,We are developing an application where we dynamically load in gemobjects from assetbundles downloaded from the web.All players that join the app load in this content and we would like for the...
View Article"Can I build on a virtual machine and connect as the Master to have a...
Hello, I'm developing a project and I have a question about servers.I understand that with Photon, I can transmit data from clients to the Master, but I need my project to support more than 500 players...
View ArticleRunner.Spawn OnBeforeSpawned
Hey guys,I'm currently trying to spawn Network Objects in Host / Client Mode.While spawning "naked" objects works quite well, I seem to fail to understand how to use the OnBeforeSpawn method in the...
View ArticleFusion missing assembly definitions
Fusion ships with a number of scripts, only some of which are covered by assembly definition files. The ones that aren't therefore get added to the default Assembly-CSharp assembly. Since my scripts...
View ArticleBasic PUN Trouble
Hello everyone-I have been trying out PUN for the first time. After following the documentation, I got stuck on step 4 ("Game Manager & Levels"). I am at the issue where if you hit the quit button...
View ArticleBest for PvE solution?
I'm already using Photon PUN for my two games. I'm planning for the new game, but Photon PUN has a lot of issues, especially if there are too many enemies.I'm only making Co-op games with bunch of...
View ArticleHost receives data in editor, but not in the build
Hello!The problem:I am using Photon Fusion ver.1.1.7 and Unity 2021.3.11f.Client sends a "request" from BasicSpawner OnInput by changing boolean and host receives it. After host received it - he get...
View ArticleWhy are networkObjects on CLIENTS being disabled? (on sceneload and sometimes...
Hi,I'm running a 'Main Menu' scene with a session browser, where HOST creates a room, and CLIENTS join and wait until HOST 'starts' the actual game scene.The HOST then clicks 'start' and then the HOST...
View ArticleLobby CallBack
Hi all.Are there any options to create an event like PhotonNetwork.RaiseEvent but in the Lobby.I want to initialize this event in OnCreatedRoom to get PhotonNetwork.GetCustomRoomList(customLobby,...
View ArticleHow can i track rect transform position.
For track transform we add photon view on it and add transform component in observed component. But i am not able to add rect transform in observed component. How can i track rect transform position.
View ArticleSpeech to text and Photon Voice
In my multiplayer game, there is two separate feature I wanted to support. 1. Players across networks can hear each other's voice - For this, I am using photon voice 2. Chatbot functionality - Bot will...
View ArticleProblem with Player Controller management.
Hello! I have a problem with the PlayerController.cs script - for example, when I create a room and a second player connects to me, it turns out that I control them, and he controls me. How to fix...
View Articlehow to make any speech to text plugin work together with photon voice?
I am creating a multiplayer game using photon and also integrated photon voice to have voice chat with network players. There is one chatbot functionality in my game where I'll ask some questions,...
View ArticlePayment
Good afternoon.Please tell me, can I somehow pay for your services if I am in Russia and am only a natural person? And are there such opportunities for gaming companies?Thank you for your attention.
View ArticleThe interval between receiving data is always very long
Two clients, one of which acts as the host, sends data every 33ms, and the other client receives data not at 33ms. Considering network fluctuations, I guess a few milliseconds is normal. But in fact,...
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