Hello there,
this is my first post so I firstly want to say - TrueSync is a really exciting product!
It is exactly what I was looking for, and I am glad to see it is getting improvements and progressing so quickly.
I am still in the process of deciding if I will use it for my game, and so far I like everything I see. There could always be more documentation and examples but I am sure it will come with time!
I was able to re-create basic functionality of my game the only thing I noticed was that on mobile (iPhone 5) game was severely lagging. I had around 50 balls bouncing. It worked perfect on Desktop.
Is this a known problem (or am I messing something up)? If it is a problem - are there any plans to solve it?
I ask this because my primary platform is mobile.
Thanks,
Kreso
P.S. Great job on creating on a deterministic physics engine guys! I look forward debugging the game using replays
this is my first post so I firstly want to say - TrueSync is a really exciting product!
It is exactly what I was looking for, and I am glad to see it is getting improvements and progressing so quickly.
I am still in the process of deciding if I will use it for my game, and so far I like everything I see. There could always be more documentation and examples but I am sure it will come with time!
I was able to re-create basic functionality of my game the only thing I noticed was that on mobile (iPhone 5) game was severely lagging. I had around 50 balls bouncing. It worked perfect on Desktop.
Is this a known problem (or am I messing something up)? If it is a problem - are there any plans to solve it?
I ask this because my primary platform is mobile.
Thanks,
Kreso
P.S. Great job on creating on a deterministic physics engine guys! I look forward debugging the game using replays
