Hi,
We currently have the game "We Were Here" on steam and are getting reports of players not being able to hear each other. We are having a hard time identifying the problem. We have a matchmaking scene in which players can join/create rooms. Once the player joins a room a PhotonVoice Prefab is instantiated on the network (contains a PhotonView/AudioSource/Photonvoicerecorder/PhotonVoiceSpeaker). Once the second player joins and the second prefab is created it either never has the streaming audioclip or the voice unlinks and creates a new link every 2/3 seconds.
I've tried the Voice Demo to see if we were missing something, but using the same setup as shown in the demo the issue continues to exist.
Has anyone experienced a similar issue and managed to fix it?
Unity version: 5.5.0f3
Thank you for your time,
Total Mayhem Games
We currently have the game "We Were Here" on steam and are getting reports of players not being able to hear each other. We are having a hard time identifying the problem. We have a matchmaking scene in which players can join/create rooms. Once the player joins a room a PhotonVoice Prefab is instantiated on the network (contains a PhotonView/AudioSource/Photonvoicerecorder/PhotonVoiceSpeaker). Once the second player joins and the second prefab is created it either never has the streaming audioclip or the voice unlinks and creates a new link every 2/3 seconds.
I've tried the Voice Demo to see if we were missing something, but using the same setup as shown in the demo the issue continues to exist.
Has anyone experienced a similar issue and managed to fix it?
Unity version: 5.5.0f3
Thank you for your time,
Total Mayhem Games