I actually wanted to use PUN for our VR Rhythm Game Holodance but one thing we need to support is local LAN / WIFI multiplayer and while this works really well with Unity Networking, it doesn't seem to be supported with PUN. Bolt seems to be a decent solution for what we need, so here's a first question (of several ;-) ):
The way our game mechanics work, the most important thing for us is having a reliable synchronized time that we can use to reliably synchronize the music between the different machines.
Does Bolt support that both in local and wide area network scenarios?
The way our game mechanics work, the most important thing for us is having a reliable synchronized time that we can use to reliably synchronize the music between the different machines.
Does Bolt support that both in local and wide area network scenarios?