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Nulled Error on IOS

Hello guys i upgrade my unity 5.5 f3 i can create room and play on unity editor but I cant play ios device thats error this code referenceTime = (float)PhotonNetwork.room.customProperties["RefTime"]...

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Get Connection State of the ITEM in MMO

Hello, I'm working with the current Unity3DGrid example of the MMO application.I've noticed that if the player disconnects from the server and is not in the area of interest of other players, they have...

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Change BoltEntity state Properties

Hi guys,In my game I have some states for e.g. a IPlayerState with the Property "IsGameReady".I instantiate the BoltEntities from Server (so Server is the owner) and assign the control to the...

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Exception: deserialize(): 1 Error

Hi, We are on v1.71, the code which output the above error had been running stably for a long time. However, today this error occur on the client side, with very little information to go on with, here...

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Migration from Flash to Javascript

Hey! I have online flash game, that uses Flash on client side. I want switch to JavaScript, but have questions about JS Photon libarary: Seems like Flash socket and WebSocket is not the same thing? Am...

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2 Player game on same device

I have a game that will allow you to play 2 players locally or over the internet (TrueSync).I am curious what would be a 'proper' way to instantiate 2nd player if game is played locally?

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Issues With Photon and WebGL Unity

Hi,I'm new here so sorry if this is the wrong place for this.I have a built a costume photon server to run an MMO style game. The game is built in Unity. The server and project work fine when you play...

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Probably dumb question: How is a multiplayer game that trusts clients secure?

I'm coming back to my first multiplayer game development after 7 years, so pardon the history here, but I coming back to the world of multiplayer I'm lost and feel like I'm missing something. The last...

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Plugin: ActorNr always 0

I'm writing a Photon plugin and I'm noticing my ActorNr is always 0 for every connection. Could somebody please shed some light as to why this is happening? I'm looking for a unique ID for each...

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PUN v1.80 NotImplementedException when switched auth mode to "AuthOnce" on WP8.1

Hi,I am getting this exception after I switched auth mode to AuthOnce and deployed to windows phone 8.1 device.NotImplementedException: The method or operation is not implemented. at...

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Failing to Connect to Popular rooms?

Recently the more users in a room the harder it is for other players to enter. I debug everything and it appears that trying to load into these rooms continuously disconnects from the server ( I have...

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OnPhotonPlayerConnected not called back on non master clients?

Hi!I have a strange behavior with OnPhotonPlayerConnected event.The the client who created the room successfully receive OnPhotonPlayerConnected event, but the others who joined the room does not. The...

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UE4 photon particle demo doesn't work

Hi, guys !I've been trying to run photon demo for unreal, followed by steps described in http://doc.photonengine.com/en/onpremise/current/sdks-and-api/sdk-unreal-engineBut after all these...

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RPC XOR encryption

Hello, recently my game players began to intercept the data and change them. For protection, I added xor encryption. I wanted to see this method in future updates Photon.Protection was written by...

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Array out of index exception?? Photon Animator View

So, i have a player prefab, which has photon view on the root, and the animator on a child of it, so i added and modified, photon animator view, to dont requiere photon view, and changed the photon...

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Does TrueSync fit a Worms-Style game

I just heard about TrueSync. However, I already know PUN.My current project is a Worms-like game. So it's turn-based and only one player is taking action at one time. I think TrueSync could fit this...

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Where are my log entries?

Hi, I used this in my WebHooksPlugin.cs file to stoer some info in the logs:this.PluginHost.LogDebug("Message");However, I can't find my entries in any of the log files. Where are them?

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How to debug server code

Couple of methods I came up with for debugging server code. Hope it will help someone to save up some time. :-) Btw I'm using Visual Studio 2008. First, be sure to setup your Visual Studio project to...

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Photon Server self hosted error

Hello,I wanted to try photon WebGL client with self hosted photon server. So in the Unity editor i put the server IP address, but when application runs (WebGL) in the editor, it gives...

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How to use Photon voice for universal windows platform(Win 10) in unity 5.4.0f3?

i am developing multiplayer chat app for microsoft hololens. i am getting thisError ""D:\Microsoft\Hololens_Projects\PhotonVoice\App\Unity\Tools\SerializationWeaver\SerializationWeaver.exe"...

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