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Is this a glitch or a PUN limitation?

I've just discovered that RPCs only work on an exact type match. So if you have a GO with a component that derives from a component with an RPC and you try to invoke that RPC, you'll get an error...

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WebGL only supports WebSocket protocol. Overriding PhotonServerSettings.

I got the following debug log:WebGL only supports WebSocket protocol. Overriding PhotonServerSettings.Unity 5.3.2f1 (64-bit)Photon-OnPremise-Server-SDK_v4-0-29-11263What am I doing wrong? How to fix it?

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PhotonNetwork Offline Mode

I'm posting this not so much because there is something that isn't working, but more because I'm wondering if this is how it's supposed to work. I think it's excellent that all I have to do is put...

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Send event to webservice

Guys, how I send event to webservice when client disconnect from the server?I have to trigger an event by the server?

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Number of PhotonView in One Prefab

Hi,Is it good to use more then one photonview in One Prefab ?RegardsUnity Learner

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Undefined symbols for architecture x86_64

Hi Guys, After long time, i'm coming back to this forum. we developed a pictionary game in iOS/Android/flex using your load balancing SDK in 2012. That time we only supported 32 bit architecture in...

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Photon Voice (beta)

There's a rumor floating around about a so called Photon Voice feature. Is it true ?I'm asking because there's nothing related to 3D voice chat in Unity using either Photon or UNET.For example, apart...

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Affect other players

There are 3 objects and we are first object,we touching second object and we want to change the color of the third objects.How can i do it?

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Bolt And UFPS

has any one had any luck or maybe some tips to getting them working with each other

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How to automatically assign players to lowest latency server?

plz help. I am using photon server, I want players through load balancing master server is automatically assigned to the lowest delay the game server, how to set up this?thx

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Can't connect at all

Hi there guys,Short version: following the Viking demo, doing everything required step-by-step, still doesn't allow me to connect.Long version:I'm trying to do the most simple tutorial of all - The...

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¿Open a door with an item?

Good day to everyone, Im starting with Photon on Unity and Im having a question: I create an item and the idea is, when the player pick up the item, a var must be sent to the door to change a bool var...

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What is the best lerp values for player synchronization?

Hi, i am developing a multiplayer fps shooter game with a kit also using photon server on my windows vds. My ping to server around 30 ms. Lerp setting value for player synchronization is 8.75. I have...

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How-to expand to turn-base game

So, I have JS LoadBalancing Chat Demo (cloud-based) working just fine. I need three 'interfaces' to make my turn-based game : 1) Call StartGame() when a player joins a new game; 2) A function to call...

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Basic Question: Room Information

I'm relatively new to Photon Networking, and I began reading through the Marco Polo tutorial. Unfortunately, as my project is fairly simple (Mostly, if not all UI based, no 3D components or movement,...

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Keep all instances once the player leaves?

Hello,I am trying to do a rpg in Unity 3D using PUN and I realized that all instances created (Using PhotonNetwork.Instantiate) by a player dissapear when he disconnects. How can I keep them in the...

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How to use the "src-server" in the file

In addition,What is the usefulness of this folder

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WebRPC - how to send secure?

The document says:This can be done by setting the appropriate webflag (SendSecure = 0x02) when calling the WebRPC operation method from client code....

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OnJoinedRoom() wont run

Hi everyoneI'm having a problem: My OnJoinedRoom() wont run when In OnCreateRoom I load a scene. It's very strange because if I dont load the scene in OnCreateRoom() it instantiates the player in...

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Photon animation speed

I am sorry for my English. My question is, In my screen i can see that slowing down the animation but other players can not see. What is my fault?Animator anim;int playerID; void...

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