Quantcast
Channel: Recent Discussions — Photon Engine
Viewing all articles
Browse latest Browse all 15755

TrueSync - Collisions ignored using tsRigidbody.MovePosition ()

$
0
0
Hi! I can be as much explicit as the title :smile:

I don't know why, but it seems that when I use MovePosition () to move my player around it doesn't take in account collisions.
But when I'm setting it's velocity directly it collides as expected.

Viewing all articles
Browse latest Browse all 15755

Trending Articles