From Single gamemode to Mulitplayer/Shared Game mode.
Is this possible that Initially, I start my game in offline mode and at any point during gameplay client can connect to the internet and able to create or join the room? I know how to implement Shared...
View ArticleWe are experiencing intermittent outages on our USE East Server.
We are experiencing intermittent outages on our USE East Server.I am seeing occasional blips on the status page for that region as well. Is there any word from Photon about this issue and when it will...
View ArticleType from UPM package has not been weaved
I'm having an issue with an assembly I'm using from an external UPM package where I place common code that I share between multiple games. I keep getting the error:Session join/create failed. Type...
View ArticleURGENT: Need help with syncing Zenject and StateMachine after scene division...
Greetings Photon community,I'm currently facing a critical issue with syncing Zenject and StateMachine after dividing my game into multiple scenes. Previously, the game ran in a single scene with GRPC...
View ArticleIs Unlocking China region for PUN(version 1) possible?
I have just checked, and it appears that the forum has become read-only. I'll be moving to Discord.Thank you all!---Dear Photon,I wanted to inquire about the possibility of using a server for China in...
View ArticleError On Asteroids Simple
Hello, Upon loading sample "Hosted Asteroids Simple" in unity 2020.3.35f1 it has error - FusionUnitySceneManagerUtils - Does not exist in the current context. It appears the the project files were...
View Articleis it ok to have multiple app and voice ids on one unity project?
i was making this game and im curious to know if it is ok to have multiple app and voice ids for more player slots.
View ArticlePluginFactoryBase Wrong guide
Hi everyone I just started to work with Plugins SDK version 5.and I noticed a wrong guide in it.based on documentation MyPluginFactory must be like this : using Photon.Hive.Plugin; namespace...
View Articlehow to get lobby statistics while player is in a room?
hi.it seems that lobby statistics doesn't update while player is in a room.. so how can i get lobbies data and don't leave the room?
View ArticleEven if the ping value is very low, the room cannot be created, prompting...
Even if the ping value is very low, the room cannot be created, prompting clientTimeout
View ArticleThe interval between receiving data is always very long
Two clients, one of which acts as the host, sends data every 33ms, and the other client receives data not at 33ms. Considering network fluctuations, I guess a few milliseconds is normal. But in fact,...
View ArticlePayment
Good afternoon.Please tell me, can I somehow pay for your services if I am in Russia and am only a natural person? And are there such opportunities for gaming companies?Thank you for your attention.
View Articlehow to make any speech to text plugin work together with photon voice?
I am creating a multiplayer game using photon and also integrated photon voice to have voice chat with network players. There is one chatbot functionality in my game where I'll ask some questions,...
View ArticleProblem with Player Controller management.
Hello! I have a problem with the PlayerController.cs script - for example, when I create a room and a second player connects to me, it turns out that I control them, and he controls me. How to fix...
View ArticleSpeech to text and Photon Voice
In my multiplayer game, there is two separate feature I wanted to support. 1. Players across networks can hear each other's voice - For this, I am using photon voice 2. Chatbot functionality - Bot will...
View ArticleHow can i track rect transform position.
For track transform we add photon view on it and add transform component in observed component. But i am not able to add rect transform in observed component. How can i track rect transform position.
View ArticleLobby CallBack
Hi all.Are there any options to create an event like PhotonNetwork.RaiseEvent but in the Lobby.I want to initialize this event in OnCreatedRoom to get PhotonNetwork.GetCustomRoomList(customLobby,...
View ArticleWhy are networkObjects on CLIENTS being disabled? (on sceneload and sometimes...
Hi,I'm running a 'Main Menu' scene with a session browser, where HOST creates a room, and CLIENTS join and wait until HOST 'starts' the actual game scene.The HOST then clicks 'start' and then the HOST...
View ArticleHost receives data in editor, but not in the build
Hello!The problem:I am using Photon Fusion ver.1.1.7 and Unity 2021.3.11f.Client sends a "request" from BasicSpawner OnInput by changing boolean and host receives it. After host received it - he get...
View ArticleBest for PvE solution?
I'm already using Photon PUN for my two games. I'm planning for the new game, but Photon PUN has a lot of issues, especially if there are too many enemies.I'm only making Co-op games with bunch of...
View ArticleBasic PUN Trouble
Hello everyone-I have been trying out PUN for the first time. After following the documentation, I got stuck on step 4 ("Game Manager & Levels"). I am at the issue where if you hit the quit button...
View ArticleFusion missing assembly definitions
Fusion ships with a number of scripts, only some of which are covered by assembly definition files. The ones that aren't therefore get added to the default Assembly-CSharp assembly. Since my scripts...
View ArticleRunner.Spawn OnBeforeSpawned
Hey guys,I'm currently trying to spawn Network Objects in Host / Client Mode.While spawning "naked" objects works quite well, I seem to fail to understand how to use the OnBeforeSpawn method in the...
View Article"Can I build on a virtual machine and connect as the Master to have a...
Hello, I'm developing a project and I have a question about servers.I understand that with Photon, I can transmit data from clients to the Master, but I need my project to support more than 500 players...
View ArticleDynamically loading NetworkObjects from non preregistered prefabs.
Hi,We are developing an application where we dynamically load in gemobjects from assetbundles downloaded from the web.All players that join the app load in this content and we would like for the...
View Articlewhy we use online compass websites
live compass online is a tool that can be used to determine the direction of north. It is typically a small, flat object with a magnetic needle that points to the north magnetic pole. Compasses are...
View ArticleAfter Leave a Game, Player is unable to join any game.
Hello, I am using latest Pun2 and Unity as the game engine.I am developing a game where players can match-make with random users, using PhotonNetwork.JoinRandomRoom()Once Player found and joined a...
View ArticleMultiple Audio Source
I am building a karaoke app using photon voice. The karaoke system itself already provided by another 3rd party SDK, the SDK create an Audio Source to play the bgm when karaoke session started.I am...
View ArticleAnimations are looping for other players.
I'm trying to create basic sit animation for players and i'm using 2 animation bools for that. Here is my code: private void Update() { if (!PV.IsMine) return; if (can_sit) { if...
View ArticleAlways return Failed to get server instance.
Hi. When i want to crete a room, always get this error code. OperationResponse - operationCode: 227, returnCode: 32762 (Failed to get server instance.) Waht is the problem? Thank you
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