Hi,
I am currently developing an online competitive sports game. The game uses vehicles as players and features a lot of heavy physics for collisions and projectiles. It relies on accurate physics (bounces/pushing, moving environment and players) across all players in the game.
I have experience using Photon Cloud to great success previously but it is not suitable for this game due to requiring authoritative physics. Photon Server is sadly just a little too complex for my liking as this is a hobby project. So my question is: Is Bolt suitable for this type of game? I can find lots of information about Bolts setup, use of authoritative listen servers etc
Any experience using Bolt for this style of game would be great to hear about.
Thanks,
Static
I am currently developing an online competitive sports game. The game uses vehicles as players and features a lot of heavy physics for collisions and projectiles. It relies on accurate physics (bounces/pushing, moving environment and players) across all players in the game.
I have experience using Photon Cloud to great success previously but it is not suitable for this game due to requiring authoritative physics. Photon Server is sadly just a little too complex for my liking as this is a hobby project. So my question is: Is Bolt suitable for this type of game? I can find lots of information about Bolts setup, use of authoritative listen servers etc
Any experience using Bolt for this style of game would be great to hear about.
Thanks,
Static