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Adjust color of player prefab using SetCustomProperties

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Can someone help me out? Not sure why this isn't working.

I'm trying to set each player to the color that the local player picks from a color wheel. The pick color before the session starts.

I store the local player's choosen color in PlayerPrefs.

PlayerPrefs.SetFloat("bodyColorR", ColorPickerToUse.value.r);
PlayerPrefs.SetFloat("bodyColorG", ColorPickerToUse.value.g);
PlayerPrefs.SetFloat("bodyColorB", ColorPickerToUse.value.b);
PlayerPrefs.Save();


When player joins room I create hashtable with local body colors choosen and stored in PlayerPrefs.

void OnJoinedRoom()
{
Debug.Log("room joined");

ExitGames.Client.Photon.Hashtable style = new ExitGames.Client.Photon.Hashtable();
style.Add("bodyColorR", PlayerPrefs.GetFloat("bodyColorR"));
style.Add("bodyColorG", PlayerPrefs.GetFloat("bodyColorG"));
style.Add("bodyColorB", PlayerPrefs.GetFloat("bodyColorB"));

PhotonNetwork.player.SetCustomProperties(style);

CreatePlayerObject();
}


Once player is spawned into room I set the color (choosen locally) of player in the start of network script attached to prefab.

void Start ()
{
m_PhotonView = GetComponent<PhotonView> ();

float playerColorR = (float) PhotonNetwork.player.customProperties["bodyColorR"];
float playerColorG = (float) PhotonNetwork.player.customProperties["bodyColorG"];
float playerColorB = (float) PhotonNetwork.player.customProperties["bodyColorB"];

skinnnedMeshRendPlayer.material.EnableKeyword ("_Color");
skinnnedMeshRendPlayer.material.SetColor("_Color", (new Color(playerColorR, playerColorG, playerColorB, 1)));
}


This is wrong!

This results in all players in the room having the same color. The color that all players have is the color the local player choose.

I need each player to have their own distinct choosen color.

Do I have to do anything else to distinguish local player from remote player via SetCustomProperties?

Does my code seem correct?




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