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Cocos2d-x turned based game using Photon cloud

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Hi,
I am trying to figure out how to use the cloud services for turned based games.
I am using cocos2d-x, so PUN is not applying to me.
As reading the documentation, I realized that the Photon service is designed for real time multilayer games and for each turned based game (assuming that one game contains 2 players) I will need to create a room, so if I have 300 players I need to create 150 rooms and than manged them ? am I correct ?

Sorry for creating the ticket here, I didn't know where to create it.

Thanks for your help!

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