Context:
We added logging to let us know when 'rollbacks' happen. After a rollback, the physics broke - but it only broke in an external build, not the one that was running the editor.
Any ideas on what we should be tracking down?
We added logging to let us know when 'rollbacks' happen. After a rollback, the physics broke - but it only broke in an external build, not the one that was running the editor.

Any ideas on what we should be tracking down?
#RollBack#13.36 Gravity mover velocity rolled back to:-21.6
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
GravityMover:ApplyUpdate() (at Z:\Projects\Atomech\project-sidescroller\Assets\Scripts\Shared\Movement\Movers.cs:318)
MovableUnit:OnSyncedUpdate() (at Z:\Projects\Atomech\project-sidescroller\Assets\Scripts\Shared\Movement\MovableUnit.cs:436)
TrueSync.TrueSyncManagedBehaviour:OnSyncedUpdate()
TrueSync.TrueSyncManager:OnStepUpdate(List`1) (at Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Unity\TrueSyncManager.cs:781)
TrueSync.AbstractLockstep:ExecutePhysicsStep(List`1, Int32)
TrueSync.RollbackLockstep:Rollback(Int32, Int32)
TrueSync.RollbackLockstep:BeforeStepUpdate(Int32, Int32)
TrueSync.AbstractLockstep:Update()
TrueSync.TrueSyncManager:FixedUpdate() (at Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Unity\TrueSyncManager.cs:714)
(Filename: Z:/Projects/Atomech/project-sidescroller/Assets/Scripts/Shared/Movement/Movers.cs Line: 318)
#RollBack#13.36 Rollback from 13.36
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AdvancedInputModule:OnSyncedUpdate() (at Z:\Projects\Atomech\project-sidescroller\Assets\NetworkedInputTest\TrueSyncInputSources\AdvancedInputModule.cs:280)
TrueSync.TrueSyncManagedBehaviour:OnSyncedUpdate()
TrueSync.TrueSyncManager:OnStepUpdate(List`1) (at Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Unity\TrueSyncManager.cs:797)
TrueSync.AbstractLockstep:ExecutePhysicsStep(List`1, Int32)
TrueSync.RollbackLockstep:Rollback(Int32, Int32)
TrueSync.RollbackLockstep:BeforeStepUpdate(Int32, Int32)
TrueSync.AbstractLockstep:Update()
TrueSync.TrueSyncManager:FixedUpdate() (at Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Unity\TrueSyncManager.cs:714)
(Filename: Z:/Projects/Atomech/project-sidescroller/Assets/NetworkedInputTest/TrueSyncInputSources/AdvancedInputModule.cs Line: 280)
IndexOutOfRangeException: Array index is out of range.
at TrueSync.Physics2D.DynamicTree`1[TrueSync.Physics2D.FixtureProxy].GetFatAABB (Int32 proxyId, TrueSync.Physics2D.AABB& fatAABB) [0x00019] in Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Physics\Farseer\Collision\DynamicTree.cs:285
at TrueSync.Physics2D.DynamicTreeBroadPhase.TestOverlap (Int32 proxyIdA, Int32 proxyIdB) [0x0000a] in Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Physics\Farseer\Collision\DynamicTreeBroadPhase.cs:226
at TrueSync.Physics2D.ContactManager.Collide () [0x00189] in Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Physics\Farseer\Dynamics\ContactManager.cs:374
at TrueSync.Physics2D.World.Step (FP dt) [0x000c2] in Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Physics\Farseer\Dynamics\World.cs:1210
at TrueSync.Physics2DWorldManager.UpdateStep () [0x0000d] in Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Unity\Physics2DWorldManager.cs:70
at TrueSync.AbstractLockstep.ExecutePhysicsStep (System.Collections.Generic.List`1 data, Int32 syncedDataTick) [0x00000] in <filename unknown>:0
at TrueSync.RollbackLockstep.Rollback (Int32 rollbackTick, Int32 temporaryRollbackWindow) [0x00000] in <filename unknown>:0
at TrueSync.RollbackLockstep.BeforeStepUpdate (Int32 syncedDataTick, Int32 referenceTick) [0x00000] in <filename unknown>:0
at TrueSync.AbstractLockstep.Update () [0x00000] in <filename unknown>:0
at TrueSync.TrueSyncManager.FixedUpdate () [0x0006f] in Z:\Projects\Atomech\project-sidescroller\Assets\Standard Assets\TrueSync\Unity\TrueSyncManager.cs:714
(Filename: Z:/Projects/Atomech/project-sidescroller/Assets/Standard Assets/TrueSync/Physics/Farseer/Collision/DynamicTree.cs Line: 285)