I'm trying to send a mesh data(Mesh filter component) via Photon Unity Networking continuously. Also, it needs to be in sync like transform component. I tried using UNET, but I was not able to send the data(vertices,uvs,triangles approx 640kb) even after splitting the data in small chunks(because of channel buffer limit).
When I try sending the data using PUN, Unity Editor crashes.
Is there any way I can solve this problem?
It will be really helpful. Thank you in advance.
When I try sending the data using PUN, Unity Editor crashes.
Is there any way I can solve this problem?
It will be really helpful. Thank you in advance.