I am using PUN in an Android application which is rendering graphics at 60 fps.
I'm connecting using ConnectUsingSettings and JoinOrCreateRoom (in OnJoinedLobby).
At some point during a successful connection process I get a massive stall, which significantly impacts the user's experience.
Is it expected? Is there any way to prevent this stall? Is it known what causes it? How might I approach finding out the cause if it is not expected?
Thanks
Jules
I'm connecting using ConnectUsingSettings and JoinOrCreateRoom (in OnJoinedLobby).
At some point during a successful connection process I get a massive stall, which significantly impacts the user's experience.
Is it expected? Is there any way to prevent this stall? Is it known what causes it? How might I approach finding out the cause if it is not expected?
Thanks
Jules