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App Store review , APP COMPLETENESS, Why app getting rejected with IPv6 message?

Hi,I am using old unity version unity4.6.5f1.And photon Unity Networking v1.64Generated by Doxygen 1.8.7Thu Nov 5 2015 15:48:10.1. Submitted for review to app store.2. It is rejected with the error "We...

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Disconnection on long scene load

Hi,I'm seeing the message "PUNVoice: Player 2 voice # 1 speaker unlinked." for some clients when they connection to my game, the only common fact is that those clients seem to take around 10 seconds...

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MMO Chat

Hello friends. I've been working a few weeks with the MMO solution and I'm enjoying it a lot. I have been very successful in modifying everything I need in the present source files.My question is about...

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SyncedInstantiate problem

Hi, I am making truesync based game and I have a little problem.. When I am instantiating a gameobject via SyncedInstantiate, the other player don't see the instantiated object.This is the script for...

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Possible that SyncedDestroy de-syncs game?

I have this method 'BallTouched', and if I uncomment line 1 game will work fine, stay synchronized.If I uncomment line 2, game will go out of sync. public override void BallTouched(BallController ball)...

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Number of Photon Views

Hello,Is there any performance or network implications based on the sheer number of photon views in a scene?For example, in my project each actor has three photon views. Is there any benefit in...

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Peer is not initialized yet

My photon server has some error like this:Peer is not initialized yetPhoton.SocketServer.PeerBase.SendEvent(IEventData eventData, SendParameters sendParameters)...

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my OnPrivateMessage() called when ever i send message to other users

public void OnPrivateMessage(string sender, object message, string channelName) {}

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OnPrivateMessage()

my OnPrivateMessage() call when ever i send message to other users

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How to send images to other users using photon chat in unity

How to send images to other users using photon chat in unity

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Peer is not initialized yet

My photon server has some error like this:Peer is not initialized yetPhoton.SocketServer.PeerBase.SendEvent(IEventData eventData, SendParameters sendParameters)...

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How does the redistributable server work?

There doesn't seem enough information on the website about this.1. What kind of license do I need in order to bundle the redistributable server with my game?2. Do I need to ship the license file with...

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PhotonNetwork.Instantiate / Different Scenes

Hi guys,We have a very special situation here we need a little advice for.Unfortunately we have the situation were a PhotonNetwork.Instantiate call can be received by another player which is in a...

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Network Culling Handler - Second player cannot see the first player

Hi,I added the CullArea, configured it, added the handler script to the characters. When the second player joins, he cannot see the first player(master), the first player can see the second player.if I...

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Sending broadcast inside OnJoin event in photon server plugin

HiI figure out that photon Load Balancing is synchronous.I am trying to send broadcast from my server plugin to players when 2 users joined to the room.but each player need to next player custom...

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Max Players per Channel?

Hello!On the "Pricing" page, the max amount of players per channel seems to be 10, with one update every second, before it exceeds the 100 msg/s limit.But usually the players won't write a message...

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How do I Instantiate multiple objects?

I got this code and how do I instantiate multiple objects? private void SpawnChessman(int index, int x, int y) { GameObject go = Instantiate (chessmanPrefabs [index], GetTileCenter(x,y),...

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Fail to import on existing project

Im using unity 5.5.1f1 and i have succesfully imported photon and photon voice chat into a new project. However I have an existing project that I will be adding photon functionality too. When importing...

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How can I send messages to Photon Server using PUN?

I want to send my action to the server, and have the server handle validation, acknowledgment (that the action is valid), and broadcasting it to the clients. How do I do that using PUN?A follow-up...

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Is it possible to use PUN for both LAN and Online multiplayer?

I've been looking at the Redistributable Server for some time now and it turns out it is already discontinued. So here are my questions:1. Is it possible to create a game with both LAN and Online...

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