Joinrandomroom issue
My game has a multiplayer mode. I use the joinRandomRoom function to create or join room. My room maximum player count is 2. If A player and B player press the joinRandomRoom button in the same time....
View ArticleSynchronize Objects without an Owner (Not using OnPhotonSerializeView)
Hello guys!I am trying to synchronize positions and rotations of objects in my game. I have tried OnPhotonSerializeView and PhotonTransformView but I realised that those only work when you one of the...
View ArticleFrined Invitation from Photon cloud or server
Helloin my game when i create a room with maximum player 6 than i wan to invite a player who is already on photon server or photon cloud. Not facebook friend is there any way to retrieve connected...
View Articleplayfab ccu
This discussion was created from comments split from: What happen if the number of users exceed the CCU?.
View ArticleCustom room props: Custom objects ok?
Sure I can make "G" for Game Mode and have a string with the name of the mode, or something simple like "isSomething" that's a bool.....can I use a custom class object?class x { string somethingStr =...
View Articlelobby chat
Hello! Is it possible to be in a room and still receive room list updates? (for a lobby with a chat) What approaches are possible here? thanks, Slav
View ArticlePhoton Bolt vs. PUN
I briefly looked into Bolt and PUN. In terms of technology, looks like Bolt is more superior since it is peer to peer. But PUN looks like more widely used. How can the user choose between those two?...
View ArticleHow to Update the room property after the room created?
I want to Clinet send a request to server,then the Server decide who get which card. and then server Update the room property. var setPropertiesOperation = new SetPropertiesRequest(peer.Protocol,...
View ArticleCan't start as a service or application in Windows Server 2016 Azure
Hello, I'm trying to test a photon server deploy on a VM in Azure running Windows Server 2016 64b.I copied the x64 folder with the PhotonControl and when I start the program with Administrator rights...
View ArticlePhoton Voice Encryption
In our application, we have rooms of people talking to each other, but the communication shouldn't leak outside of that room, including to external parties who might intercept the network data. I...
View ArticleConnect to a specific server region
Hello,This is for photon realtime cloud with a swift client.How do I connect to a specific server region?Thanks,
View ArticleIllegal view ID:0 method: LoadPlayer GO:Networking Manager
Idk i can't seem to wipe this error out. Plus I get it twice when the scene loads for some reason. Everything works fine except I get this error in my log.It only does it on this GameObject. I...
View ArticleNetwork.LoadLevel() not working (urgent)
I'm currently trying to program transitions between games. Once a game ends, a RPC is sent out to tell all clients to re-enter my "match lobby" menu while still in the level that ended. (I'm completely...
View ArticleBolt newbie questions
So I've been taking a look at bolt for a fps multiplayer, and I have some questions about how it works.First of all, we're looking for a way to have player hosted games, like "community servers"...
View ArticleDo I have to pay double for Photon Voice and PUN?
Hello,I'm currently using two different app IDs in my application. One for PUN and another for Photon Voice. Do I need to pay for 100CCU for both in order to get 100CCU in my game? When I use the same...
View ArticleHow to get EntityBehaviour objects to listen for global events?
I'm using global events because they're reliable and I would like certain objects derived from EntityBehavior to execute code when they're raised.I've tried adding the event interface to the class, and...
View ArticleHow to change player timeout from 10 sec (that unity automatically sets) to 2...
HI,There need to be 2 things done by unity:a. if master client is not able to send a package then on master client switch that packet should be resend by the new master client automaticallyb. allow...
View ArticleUnable to call an RPC with two integer parameters
Hey there guys,I'm having the issue stated in the title. The console is logging the error: Operation failed: OperationResponse 225: ReturnCode: 32760 (No match found). Parameters:...
View ArticleChoice of character
Hello!Sorry for the trouble, but could you tell me the right way. I create a game on AdvancedTutorial and I want to organize a simple selection of characters, and I did it simply, I added the if else...
View ArticlePhotonNetwork.connectedAndReady Problem
Hi,I've got a problem when users go to background on mobile and come back. Photon gets disconnected after some time, which is expected. The problem is that I try reconnecting and I can see...
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