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Channel: Recent Discussions — Photon Engine
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Compile assembly fails on Unity 5.4.0f3 on OS X (its using windows path to...

When I try to compile the assembly using 0.4.3.16 on Unity 5.4.0f3 (OS X) I get the following error:Win32Exception:...

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Lots of Crashes on Windows Store

Hello guys i have lots of crashes in windows dashboard. maybe anyone has some thoughts about this...

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Connect() to 'ns.exitgames.com' failed: System.Net.Sockets.SocketException:...

I keep getting this connection failed error in my unity. Am using the free version of PUN to develop my game and it creates alot of issues while testing. It doesnt always happen, but its pretty common....

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IPv6 for Unity iOS Exports

As you might know, Apple will finally require all apps to support IPv6:https://developer.apple.com/news/?id=05042016aThe corresponding news post on Unity's side is...

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How often is PhotonNetwork.time update?

Hi!I've got a game called Multiroids which currently runs on Windows Store (Windows Phone & Desktop): https://www.microsoft.com/en-us/store/p/multiroids-online-2d-space-battle/9nblggh30w5wIn the...

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Problems when run WSA Windows 8.1 and PUN v1.72

Hello!We found a bug in your fresh release under WSA platform.Clients for all other platforms were updated because of iOS IPv6 support.Our gamers play from many platforms at the same battle and it’s...

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simplistic server

hi. im searching in photon as my game server solution but I see it has many stories. im my structure data just is sent by json and in every json username and password of client is included. server just...

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Steam SDK with Unity3D

Hi,I'm very interested about the Steam SDK and I wanted to know if it will work perfectly with Unty3D.And when the SDK will be released.My game is already developped (solo mod only). And now i'm going...

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ipv6 Connect() to 'ns.exitgames.com' () failed:

Hi. I am using latest Unity 5.4.0p1 and latest PUN 1.7.3 free but when i try to connect via ipv6 only network i get this error.Connect() to 'ns.exitgames.com' () failed:...

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How to make local changes to other players?

Hi,In my project I have the main player connecting on PC to stream motion data and any one else that connects(Mobile devices) are only able to observe. What I'm trying to do is be able to switch...

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[Request] Setting State Properties Ignoring Interpolation

Hey,I have a request for a feature to have a method to set state properties ignoring interpolation. It could probably go something like this:You can feel free to think of a better method...

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Player won't spawn with PUN

I am new to this, so sorry if i am leaving out info or i sound like a noob.Hello, recently i have been following "" this tutorial pretty much exactly however i am using the built in Unity...

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"get_devices is not allowed to be called from a MonoBehaviour"

Hi,When I try to instantiate a prefab with PunVoiceRecorder (and it's two required components: PhotonVoiceSpeaker and AudioSource, plus a PhotonView), I get the error below:get_devices is not allowed...

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Regions Ping Always 0

I'm connecting to the NameServer to get a list of all severs and list it to the player with each current ping, but the ping value that i get is always 0. public override void Show(bool p_show) {...

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Photon View ID

Hello,I'm using PhotonNetwork.AllocateViewID() to generate unique viewID. But it is returning a value of 0 the first time, and this is generating an error due to a condition checked by photon if the...

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I got voice working but do not know how or why.

Today was my first experience with Photon Voice. Downloaded pun + pun voice from assetstore.Demo samples were working perfectly but doing my own empty scene (following by the documentation) i was...

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Photon voice proximity voice chat?

Is it possible to have chat by distance? For example if im far enough away from another player, I wont be able to hear them. Also, is there an example or tutorial for press and hold down a button for...

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Is PeerBase.SendEvent() guaranteed to be delivered to the client?

I'm using PhotonServer v2.0.50727 on UDP.On the match end every peer is sent a final stats events for every player in the match (with SendEvent()).And sometimes, rarely, this event for one of the...

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Using Custom Authentication in an onpremise server

Hello, are there any docs about how to configure Custom Authentication for an on-premise Photon Server instance of LoadBalancing? For example, where I put the URL to use and the key-value pairs. All...

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Rotation not synced correctly

Hey guys, I am currently having a problem with getting the correct avatar rotation to sync across players. (note; I am using Unity 5.4 with SteamVR with HTC vive)Players can join Rooms via Photon...

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