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getting Different Time per client if used getServerTime from loadbalancing client

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Hi ,

I want to use the server time in game at client to synchronize the custom events but the time at multiple clients are different .

Some times i am getting the expected Time ( same time ) on multiple clients but most of the time I am getting different values in milliseconds

so please help me to get the same time when I call the getServerTime Api on any client at the same time


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