IPv6 for Unity iOS Exports
As you might know, Apple will finally require all apps to support IPv6:https://developer.apple.com/news/?id=05042016aThe corresponding news post on Unity's side is...
View ArticleSql filter help!
Hello There,It seems I'm not setting up the sql lobby properly as whatever I do, the player still joins to the room which shouldn't according to the sql query. Since I couldn't find any C++ code...
View ArticleMarco Polo "Monster" character broken in 5.3.2
I get this error in several files after downloading from the tutorial page linkAssets/Monstergame/Resources/Scripts/CharacterControl.js(61,9): BCE0048: Type 'UnityEngine.Component' does not support...
View ArticleSimple MMO possible in Photon Unity Networking?
Hi all, Im trying to make a simple top-down MMO. Think of it like a slightly more complex agar.io (diep.io to be more precise since it will be vehicles with weapons), where i want to have at least...
View ArticleBolt host migration
Hi all! I think about integrate network into our small game and I have a question: Bolt can handle host migration?
View ArticleError on new player connected
Hi,I can't find the reason, why that error appears only in client app when connected to the server. Full error message:InvalidCastException: Cannot cast from source type to destination...
View ArticlePorts for photon voice
Hello everyone,We are a team working on a project and we would like to add a voice chat on our game. Unfortunately, we can't get the demo for Photon Voice to work. We suspect the open ports to be the...
View ArticleProblem with PhotonNetwork.autoCleanUpPlayerObjects
** please delete this topic. This problem was not related to PUN **
View ArticleWhy is userId showing the name instead?
Before entering a lobby, i set the player namePhotonNetwork.player.name = "nickname";Before I create a room, i make sure publish is trueoptions.PublishUserId = true;But when I get the userID of the...
View ArticlePhoton Voice playback
I am having a problem with photon voice playback. Everything is working fine, but when I speak I can hear my voice too like some echo. I want to here other players only, not my voice too. Is there any...
View ArticleHow to use ChangeAudioGroups?
For reference, I already have photon voice working using push to talk. I want to be able to assign private chat groups though rather than everyone talking on the main channel when they push to talk. I...
View Article[Request] Setting State Properties Ignoring Interpolation
Hey,I have a request for a feature to have a method to set state properties ignoring interpolation. It could probably go something like this:You can feel free to think of a better method...
View ArticleIPunPrefabPool Example for Object Pool
Hi ,I want to pool my effects in my network game.Can you pleas provide some example how to do it .What i tried 1. Add PhotonView in Effect and Call PhotonNetwork.InstantiateAnd it gets visible in all...
View Articlecustomproperties missing on playerconnected
custom properties are missing from photonplayer OnPhotonPlayerConnected!trying to access a property but it is null! why are properties synced after but not when connection made?
View ArticleError Message in Unity5.4: OnLevelWasLoaded was found on PhotonHandler
Hi,just switched to Unity5.4 (final release) and downloaded the latest Photon PUN Libraries, v 1.73. I still get the warning:OnLevelWasLoaded was found on PhotonHandlerThis message has been deprecated...
View ArticleHow to start a server (Specifically a LAN server) in Unity??
Hello,I was hoping there was a way to start a Photon server in Unity using code, so we can bundle our game with the server and people can run it on their computer and make LAN servers.I am aware of the...
View Articlegetting Different Time per client if used getServerTime from loadbalancing...
Hi , I want to use the server time in game at client to synchronize the custom events but the time at multiple clients are different .Some times i am getting the expected Time ( same time ) on multiple...
View ArticleMissingReferenceException: The object of type 'PhotonView' has been destroyed...
Hi,We are using PUN+ 1.73. We have set autoCleanUpPlayerObjects to true. This exception happens very rarely when more than one player disconnects simultaneously. Because of this exception we see game...
View ArticleProblems when run WSA Windows 8.1 and PUN v1.72
Hello!We found a bug in your fresh release under WSA platform.Clients for all other platforms were updated because of iOS IPv6 support.Our gamers play from many platforms at the same battle and it’s...
View ArticleQuestions about state inheritance, hosting in PlayFab, Steam SDK and other...
Hi!I'm considering buying Photon Bolt. Currently I'm working on some kind of MOBA / RTS game targeted for PC (Steam). To make my prototype I used UNet which looks promising but support from Unity,...
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