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IPunPrefabPool Example for Object Pool

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Hi ,

I want to pool my effects in my network game.

Can you pleas provide some example how to do it .

What i tried
1. Add PhotonView in Effect and Call PhotonNetwork.Instantiate

And it gets visible in all screens.

How to pool this ?

What i want to do is throw grenade and show effect.


Regards
Unity Learner




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