Error compiling Android NDK
Hello guys, I'm trying to compile the last version of the example LoadBalancing for Android NDK. I tried with Visual Studio 2010 and 2015 with VisualGDB installed, and also via cygwin + ndk-build, I...
View ArticleIs there an OnPhotonDestroy (similar to OnPhotonInstantiate)
Hey,Do we get a callback when a netowrked object is detroyed?I don't see anything here:http://doc.photonengine.com/en/pun/current/tutorials/instantiationThanks,
View ArticleDifference between RPC and RpcSecure
I would like to know what the advantages and disadvantages are for using either of these.
View ArticleRegion is none
Hi, I'm trying to get a list of regions for players. I've manage to get 'a' list, but there is an issue:http://i.imgur.com/lLcm2pb.pngAs you can see many of the regions are 'none. This is the code I'm...
View ArticleHaving errors when I added a function in the RPSCore.
I added EnemyHP.value = EnemyHP.value - local.GetScore (); in the RPSCore code. public void UpdatePlayerTexts() { PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local =...
View ArticleIPunPrefabPool Working Sample with SmartPool(free)
Hi Everyone, I created a working sample of IPunPrefabPool for effectivly use a pooling system for your network object instances. works from Unity 4.7 and Unity 5.It's available on github:...
View ArticleIPunPrefabPool Example for Object Pool
Hi ,I want to pool my effects in my network game.Can you pleas provide some example how to do it .What i tried 1. Add PhotonView in Effect and Call PhotonNetwork.InstantiateAnd it gets visible in all...
View ArticleConverting ExitGames::Common::Object to ExitGames::Common::JVector
Hey, So I'm raising custom event and sending JVector data to the network, and on receiving event I get this Object.I'm wondering if I can convert Object into JVector on an event received, it keeps...
View ArticlePhoton can't start app because it can't find a dll
Hello everyone.I am trying to understand photon and it isn't easy as there doesn't seem to be a guide on how it works and how to set it up. I have had to rely on youtube videos of version 3 RC3, so you...
View ArticleRequesting info from the room when in the lobby
I am needing to display a list of players and other information before the player enters the roomI know I could use Room Properties for this - but I was imaging it would be a large list of information...
View ArticleCheckUserOnJoin() disable method?
RoomOptions.CheckUserOnJoin=true; error method not foundI m control this file "LoadbalancingPeer.cs" line 1488 CheckUserOnJoin disablewhat can I do?
View ArticlePlayer Name Blank When Connecting
I'm trying to obtain the names of new players that join a room. Despite the client setting its PhotonPlayer's name to something, the player that OnPhotonPlayerConnected provides on the master client...
View ArticleLatest Bolt Release
We plan Bolt releases every 2 to 4 weeks - and only if there are relevant updates:- Download: https://www.assetstore.unity3d.com/en/#!/content/41330- Release History:...
View Articlehow to sync or map animations in FPS game
First let me say I have experience in network coding of multiplayer games, but this is my first time using bolt. I am working on an FPS game where the the FPS animations of the player will be different...
View ArticleSerialization in RPC problem.
My RPC call is looking kind of like this:object[] objectArrayToSend = GenerateObjectsToSend();photonView.RPC("MyRPC", PhotonTargets.All, new object[] { objectArrayToSend });So I'm sending an array of...
View ArticleBest way to send Trail Renderer over network?
Hello everybody,I was wondering if anybody knows the most efficient way of sending a trail renderer over the net so all other players will see and but more importantly be able to interact with it.You...
View ArticlePUN 1.75 don't export to Windows Phone 8.1
Hello.PUN+ 1.75 don't export to Windows Phone 8.1 or universal 8.1.Previous PUN+ 1.74 was working fine.I did followed the instructions on the Unity Export to Windows 8.1 and Windows 10 Universal...
View ArticleNeed Help with matchmaking .
So ive been using photon with unity for a while now and i am loving it. But ive never been able to understand exactly how matchmaking worksIve read the documentation but still have trouble...
View ArticleOwnership of objects already in scene?
Hi.I'm having trouble with photonViews and ownership. In my game right now there's a menu, and when you click on the "host game" button you switch scene and create a new room. However, the scene you...
View ArticleCan PunRpc be passed from parent gameobject to child
Hello,I have a gameObject that has PhotonView attached, then I have other child objects connected to that parent.Those child objects need to communicate over the network using RPC. But it seems with...
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