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Error compiling Android NDK

Hello guys, I'm trying to compile the last version of the example LoadBalancing for Android NDK. I tried with Visual Studio 2010 and 2015 with VisualGDB installed, and also via cygwin + ndk-build, I...

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Is there an OnPhotonDestroy (similar to OnPhotonInstantiate)

Hey,Do we get a callback when a netowrked object is detroyed?I don't see anything here:http://doc.photonengine.com/en/pun/current/tutorials/instantiationThanks,

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Difference between RPC and RpcSecure

I would like to know what the advantages and disadvantages are for using either of these.

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Region is none

Hi, I'm trying to get a list of regions for players. I've manage to get 'a' list, but there is an issue:http://i.imgur.com/lLcm2pb.pngAs you can see many of the regions are 'none. This is the code I'm...

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Having errors when I added a function in the RPSCore.

I added EnemyHP.value = EnemyHP.value - local.GetScore (); in the RPSCore code. public void UpdatePlayerTexts() { PhotonPlayer remote = PhotonNetwork.player.GetNext(); PhotonPlayer local =...

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IPunPrefabPool Working Sample with SmartPool(free)

Hi Everyone, I created a working sample of IPunPrefabPool for effectivly use a pooling system for your network object instances. works from Unity 4.7 and Unity 5.It's available on github:...

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IPunPrefabPool Example for Object Pool

Hi ,I want to pool my effects in my network game.Can you pleas provide some example how to do it .What i tried 1. Add PhotonView in Effect and Call PhotonNetwork.InstantiateAnd it gets visible in all...

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Converting ExitGames::Common::Object to ExitGames::Common::JVector

Hey, So I'm raising custom event and sending JVector data to the network, and on receiving event I get this Object.I'm wondering if I can convert Object into JVector on an event received, it keeps...

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Photon can't start app because it can't find a dll

Hello everyone.I am trying to understand photon and it isn't easy as there doesn't seem to be a guide on how it works and how to set it up. I have had to rely on youtube videos of version 3 RC3, so you...

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Requesting info from the room when in the lobby

I am needing to display a list of players and other information before the player enters the roomI know I could use Room Properties for this - but I was imaging it would be a large list of information...

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CheckUserOnJoin() disable method?

RoomOptions.CheckUserOnJoin=true; error method not foundI m control this file "LoadbalancingPeer.cs" line 1488 CheckUserOnJoin disablewhat can I do?

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Player Name Blank When Connecting

I'm trying to obtain the names of new players that join a room. Despite the client setting its PhotonPlayer's name to something, the player that OnPhotonPlayerConnected provides on the master client...

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Latest Bolt Release

We plan Bolt releases every 2 to 4 weeks - and only if there are relevant updates:- Download: https://www.assetstore.unity3d.com/en/#!/content/41330- Release History:...

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how to sync or map animations in FPS game

First let me say I have experience in network coding of multiplayer games, but this is my first time using bolt. I am working on an FPS game where the the FPS animations of the player will be different...

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Serialization in RPC problem.

My RPC call is looking kind of like this:object[] objectArrayToSend = GenerateObjectsToSend();photonView.RPC("MyRPC", PhotonTargets.All, new object[] { objectArrayToSend });So I'm sending an array of...

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Best way to send Trail Renderer over network?

Hello everybody,I was wondering if anybody knows the most efficient way of sending a trail renderer over the net so all other players will see and but more importantly be able to interact with it.You...

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PUN 1.75 don't export to Windows Phone 8.1

Hello.PUN+ 1.75 don't export to Windows Phone 8.1 or universal 8.1.Previous PUN+ 1.74 was working fine.I did followed the instructions on the Unity Export to Windows 8.1 and Windows 10 Universal...

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Need Help with matchmaking .

So ive been using photon with unity for a while now and i am loving it. But ive never been able to understand exactly how matchmaking worksIve read the documentation but still have trouble...

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Ownership of objects already in scene?

Hi.I'm having trouble with photonViews and ownership. In my game right now there's a menu, and when you click on the "host game" button you switch scene and create a new room. However, the scene you...

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Can PunRpc be passed from parent gameobject to child

Hello,I have a gameObject that has PhotonView attached, then I have other child objects connected to that parent.Those child objects need to communicate over the network using RPC. But it seems with...

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