Quantcast
Channel: Recent Discussions — Photon Engine
Viewing all articles
Browse latest Browse all 15755

BoltEntity component is causing "rubberbanding"

$
0
0
Hello,

it seems the BoltEntity component causes rubberbanding, even if I doesn't transmit anything from and to the server.

This is how I set the transform inside Attached():

state.SetTransforms(state.Transform, transform, meshGameObject.transform);

I've also tried it with:

state.SetTransforms(state.Transform, transform);

As soon as I disable the BoltEntity on the character the problem is solved. Any idea what could cause this?

Viewing all articles
Browse latest Browse all 15755