Hello,
it seems the BoltEntity component causes rubberbanding, even if I doesn't transmit anything from and to the server.
This is how I set the transform inside Attached():
state.SetTransforms(state.Transform, transform, meshGameObject.transform);
I've also tried it with:
state.SetTransforms(state.Transform, transform);
As soon as I disable the BoltEntity on the character the problem is solved. Any idea what could cause this?
it seems the BoltEntity component causes rubberbanding, even if I doesn't transmit anything from and to the server.
This is how I set the transform inside Attached():
state.SetTransforms(state.Transform, transform, meshGameObject.transform);
I've also tried it with:
state.SetTransforms(state.Transform, transform);
As soon as I disable the BoltEntity on the character the problem is solved. Any idea what could cause this?