ReconnectAndRejoin: AuthValues == null is not correct?
I am attempting to use PhotonNetwork.ReconnectAndRejoin() to get back in a room after a mobile user gets disconnected by the OS when the app goes to the background.It doesn't seem to work and throws an...
View ArticleBoltEntity component is causing "rubberbanding"
Hello,it seems the BoltEntity component causes rubberbanding, even if I doesn't transmit anything from and to the server.This is how I set the transform inside...
View ArticleRegions Ping Always 0
I'm connecting to the NameServer to get a list of all severs and list it to the player with each current ping, but the ping value that i get is always 0. public override void Show(bool p_show) {...
View ArticleWriting to the stream for Non-Host
Basically I have a vehicle that is controlled by the person who well, gets in the driver seat. The host will get into the driver seat and its that local clients job to track the physics (Rigidbody is...
View ArticleLow Latency Packet Loss
I'm currently trying to port an existing network system to use Photon networking. The system is written on top of a custom built reliable UDP system. Essentially it boils down to two primary...
View ArticleUpgrading PUN Plan
Let's say I start off with the 100 player plan and I have a unexpected burst of players. How long will it take after upgrading the plan before the limitations are updated to the new plan's CCU...
View ArticleInvalid View ID of 0, but showing up as 4 in Hierarchy
Hi,I've been googling and troubleshooting for a while now and can't get a fix, a particular RPC keeps returning this error. This takes place in a lobby scene where the player initially connects to the...
View ArticleNot Connected when using proxy or VPN on Android
Hello,We are using PUN to connect to a self hosted server . We can reach it successfully when not using VPN but we can't connect when using a VPN.Our platform is Android . Is there any workaround...
View ArticlePUN Rock papers scissors - Need urgent reply
I'm trying to make a 1 versus 1 word game multiplayer. But when I try to create/join a room, it makes me join the last room I created. and it still has the points and hp remaining from the last game...
View Articlerealistic car controller, ufps and photon - almost working but how to grab...
I've been working on getting ufps - realistic car controller together in photon multiplayer. so far I've been able to - walk up to the vehicle, press the appropriate control to 'get in', drive around,...
View ArticleNetworked Projectiles
A few people have asked how they can make network based projectiles.The kind where you can't just do a raycast like a bullet, as the projectile is much slower and can be dodged by the players or AI....
View ArticleSecure AppID for Photon Cloud
Hi! My question is how secure Photon Cloud's AppID is. AFAIK, it's rather easy to hack a Unity's managed game code and reveal the AppID - it is used in PhotonNetwork.Connect() method anyway. So, any...
View ArticlePhotonView and Plugins
I would like to access the data serialized by OnPhotonView in a plugin. Can this be accessed in a plugin or only in the server?
View ArticleIssue on broadcasting message by Photon Chat between Android and iOS platform
Hi,I've got an issue on broadcasting message between Android and iOS by using Photon Chat.In the case , I am using the same API key for my Photon Chat with Photon-iOS-Sdk_v4-1-0-4 and...
View ArticleUnity3d Sample Assets First Person Example Ported to Photon
Sup Dudes and Dudettes! So today I decided to start a multiplayer FPS, first thing I did was convert the unity3d sample assets FPS example to work with Photon. I figured others could benefit from this...
View ArticleError message: "Setting IPv6 bit False"
Hello. I was download new version on cliend sdk and now i have this debug return:"Setting IPv6 bit False". All work is fine, but how can i solve this warning?
View ArticleHealthkit
Basically i have this healthkit problem , when i make room and join that map first time it picks up health kit normally all good but when i leave room and make room again healthkits are not giving...
View ArticleAndroid demo building fails
Hi,I'm trying to build demo_basics example from the Android-NDK SDK. For some reason, I'll get the following...
View ArticleAndroid and disconnecting/reconnecting clients
Hi,I am using Unity 5.3.4 with PUN free version from asset store. I use ConnectAndJoinRandom script from plugin's folder with auto connect option, one scene, 2 players, few scene objects.When I deploy...
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