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Low Latency Packet Loss

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I'm currently trying to port an existing network system to use Photon networking. The system is written on top of a custom built reliable UDP system. Essentially it boils down to two primary methods:

SendReliableOrdered(byte targetPeer, ArraySegment packet)
SendUnreliableUnordered(byte targetPeer, ArraySegment packet)

I've tried to implement this same contract on top of Photon using "PhotonNetwork.RaiseEvent". Here's the relevant code extract: https://gist.github.com/martindevans/a770f090d1e4b1e50e5d918ce83a38a7

This seems to basically work except I'm getting a *lot* of packet loss as I ramp the send rate up. At roughly 50 packets/second I'm getting approximately 5-10% packet loss sending from localhost to localhost (presumably bouncing off the photon cloud servers though).

Any suggestions?

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