Basically i have this healthkit problem , when i make room and join that map first time it picks up health kit normally all good but when i leave room and make room again healthkits are not giving health they're destroyed on pickup btw it destroys but it doent give health at second time.
MissingReferenceException: The object of type 'bl_PlayerDamageManager' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Component.GetComponent[PhotonView] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineComponentBindings.gen.cs:48)
PhotonView.Get (UnityEngine.Component component) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs:652)
Photon.MonoBehaviour.get_photonView () (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonClasses.cs:460)
bl_PlayerDamageManager.OnPickUp (Single amount)
bl_EventHandler.PickUpEvent (Single t_amount)
bl_MedicalKit.OnTriggerEnter (UnityEngine.Collider m_other)