Hi. I'm using PUN and having Slip-Problem.
My project is different one, but this YouTube 24:31 have same problem.
![image]()
When PhotonNetwork.Instatiate especially on Slave Client.
Can someone say me how to avoid this slip-problem?
gameObjectHeroInstance = (GameObject)PhotonNetwork.Instantiate(heroData[heroKind[j]], HeroWayPoint.path[j / 3][j % 3][0][0].transform.position, Quaternion.identity);
This is All the code about this.
I assume, when slave client instatiate, create where prefab position, then move or sync position?
My project is different one, but this YouTube 24:31 have same problem.

When PhotonNetwork.Instatiate especially on Slave Client.
Can someone say me how to avoid this slip-problem?
gameObjectHeroInstance = (GameObject)PhotonNetwork.Instantiate(heroData[heroKind[j]], HeroWayPoint.path[j / 3][j % 3][0][0].transform.position, Quaternion.identity);
This is All the code about this.
I assume, when slave client instatiate, create where prefab position, then move or sync position?