Version Control
So I'd really like to do some public testing with my game but after the test period I'd like to prevent the test applications from connecting to the server again. How do I go about this? Can I change...
View ArticleAre all resetState commands called before all new commands?
I have multiple EntityEventListener components for a Bolt state for the same Entity. Each deals with its relevant state properties (one for movement, one for weapons, etc.). Can I be sure that when I'm...
View ArticleCant setup Azure VM with latest SDK
I downloaded the zip, set UDP endpoints, and ran Photon Control, but cannot even run the loadbalancing demo. Can someone help me out? Is there something i have to do with the firewall? I have exhausted...
View ArticleCreate Room No overloaded Method Error
CheckPlayerNameAndRoom(); PhotonNetwork.player.name = playerName; Hashtable setMapName = new Hashtable(); setMapName["MapName"] = allMaps[selectedMap].mapName; setMapName["RoundDuration"] =...
View ArticleWhy is EmptyRoomTtl commented? I Need it!
I want to set EmptyRoomTtl to 0 when PlayerTtl is not 0 in creating game. but RoomOptions.EmptyRoomTtl is commented in LoadbalancingPeer.cs line ~1341.In other place, i saw this: if...
View ArticleOperations is not valid due to the current state of the object
I'm just trying to make a "Kill Player" ability for admins, I just want to make so a list of players shows up (With their names) and you can click on the player and kill them. This means finding not...
View ArticleList room dont see
Helooo all,I have mini bug after player create room, room dont appear for othersGUILayout.EndHorizontal(); GUILayout.Space(15); if (PhotonNetwork.GetRoomList().Length == 0) { GUILayout.Label("Currently...
View ArticleUMA and Photon help
Does anyone have any advice on sending UMA data across Photon? What I have is the player creates their character in the customize screen then the level is loaded and the player is instantiated. The UMA...
View ArticleHow to know when a BoltEntity has received initial state data on spawn on client
In UNET I would use OnStartClient, that method is called when an object is spawned and has all of it's state data available. How can I do the same in Bolt? At the moment, in Attached I start a...
View ArticleBolt and Steam SDK price
Hi guys, thanks for support.Will be the Steam SDK free for current users that bought Bolt on the Asset Store?If not, how much will you charge?Thanks.
View ArticleProblem On Leaving On Android
I have My Unity Game Working with (PUN) and it's on Android , The Problem is most of people when they quit a game they are just click the home button and everything goes ok , but when i click on home...
View ArticleGlobal Events, exclude bolt connection from Send()?
Is it possible to exclude a bolt connection as receiver from Send()?
View ArticleGameObject Jump or Slip From (0,0,0) When Instantiate
Hi. I'm using PUN and having Slip-Problem.My project is different one, but this YouTube 24:31 have same problem.When PhotonNetwork.Instatiate especially on Slave Client.Can someone say me how to avoid...
View ArticleBest Practice - Physics of mutliple objects with different owners
Dear Photon community,I am working on a VR game and trying to get my head around how to handle physics in PUN. Here's what I did:In my scene multiple objects are lying around. I have setup phyiscs with...
View ArticleAndroid sdk
Hello all,i want use you sdk in my android game. i also downloaded you sdk "Photon-AndroidNDK-Sdk_v4-1-3-3". but i am not able to use it because in this sdk i found c and c++ class. please guide me how...
View ArticleDoes anybody know a good network smoothing method for Photon cloud?
I have been doing some tests with network smoothing on the Photon Cloud service. I added the prediction on the basis of velocity (Lerp Velocity) but that doesn't seem more acurate then the Lerp and...
View ArticleWorks fine with UnityEditor / PC but always peercreated with Android.
2016.9.6 I tested [UnityEditor / PC / Android] Join server,Create Room,Join Room all fine.2016.9.12 been work on [UnityEditor / PC] and build android. then always peercreated at start.There's nothing...
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