I have been doing some tests with network smoothing on the Photon Cloud service. I added the prediction on the basis of velocity (Lerp Velocity) but that doesn't seem more acurate then the Lerp and Default method. That both lag behind. (http://www.paladinstudios.com/2014/05/08/how-to-create-an-online-multiplayer-game-with-photon-unity-networking/)
see "Prediction" paragraph
See the result here: http://i.imgur.com/gPGQMOf.png
The best method would be in between "Extrapolate" and "Default". But i haven't found a script that will do that.
A solution accoriding to this article, is to compress the snapshot size and increase the send rate of the packages. But i don't know how to do this with Photon http://gafferongames.com/networked-physics/snapshots-and-interpolation/
Does anybody have experiance with this?
see "Prediction" paragraph
See the result here: http://i.imgur.com/gPGQMOf.png
The best method would be in between "Extrapolate" and "Default". But i haven't found a script that will do that.
A solution accoriding to this article, is to compress the snapshot size and increase the send rate of the packages. But i don't know how to do this with Photon http://gafferongames.com/networked-physics/snapshots-and-interpolation/
Does anybody have experiance with this?