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PhotonNetwork.PrefabPool for instantiating local objects?

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Hi,

Is there any good reason that PrefabPool only used for instantiation of remote objects and not for local objects? This is inconsistent for API like PhotonNetwork.Instantiate(), in that it always instantiate objects locally while remote objects are pooled and reused as it should. I could change PUN source code to do so, but I'd like to avoid maintenance of local changes.

Thanks in advance.

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