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Low Latency Packet Loss

I'm currently trying to port an existing network system to use Photon networking. The system is written on top of a custom built reliable UDP system. Essentially it boils down to two primary...

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timeout for channel clean up

HelloI see the chat channel is destroyed immediately after last user leave itit is unacceptable for our gamesWe have alot of players online, but they rarely visit chat channel, just to check for...

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Does photon voice Hosted only in Photon Cloud?

Can it hosted in a photon server(not in photon cloud)?

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While Master Client, get potential joiner's details (ping) before allowing...

Hello!My game has 1 v 1 skill matchmaking system, but gives Master Client players the option to Accept or Decline potential players, and make their decision based on the potential players' ping, etc....

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Is it possible to get AvailableRegions without joining Lobby?

Hi,We want to control AvailableRegions from our server. we are fetching region codes from our server and then using PUN code to ping regions. I am able to do that using below...

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No master client in Photon Turn Based (Unity 5.4)

Hi! I use Photon Turn Based for my project and faced with the following problem : 2 players in room (max 2 players), one of them is MasterClient nothing special. Then master client player close the...

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Please help a noob understand the networking options

Hello all.For starters, thanks for taking the time to read this post and provide your feedback and help. This post is a bit longer than needed, but I think some extra info might help you better...

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WebGL build not working

Hey all,So there's little info currently on the state of photon + webgl (when used with unity), however dotted around the website it states that photon can be built along with webgl unity builds....

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PhotonNetwork.PrefabPool for instantiating local objects?

Hi,Is there any good reason that PrefabPool only used for instantiation of remote objects and not for local objects? This is inconsistent for API like PhotonNetwork.Instantiate(), in that it always...

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https://www.linkedin.com/pulse/cash-formula-binary-options-review-scam-legit-...

https://www.linkedin.com/pulse/cash-formula-binary-options-review-scam-legit-software-mrinmoy-hasan

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RPC Call not working in groups

Hi,For our game, we would like players to jump into the game, spectating other players while they race if they join a room and a race is ongoing. Now, I had the idea of using groups on PhotonViews with...

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Is there any sample project / tutorial available for a class room app using...

In this class room app. each student has a hololens and each lens is a separate computer with its own tcp/ip. But they all share the sane screen / space. So sharing of the same game object across...

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The connection to the master server does not work.

Please help me.The connection to the master server does not work."PhotonNetwork.ConnectUsingSettings(“v1.0“);" in the place of, "PhotonNetwork.connected: False " comes out error that.In fact, even when...

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SwitchToProtocol: Udp PhotonNetwork.connected: False

Please help me! I got this log message but I don't know how to deal with this.I just searched by google but i cannot find what the problem is.and also does this log affect animation sync?? my main...

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How to get the Owner of any GameObject?

I'm building a game in which players can plant bombs which are given back after a detonation.I need to get the Owner's gameObject to give him the bomb back, but I don't know how to access the...

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MasterClient player not shown on all clients

Hello,Let me explain my game's scenario:Players are in the main menu scene, they matchmake randomly into rooms. When the room is full they select the character they want to play with and press the...

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Scene object owner

Hello,I have a scene object that has a photonview. This object will belong to a team so I'm caching the team in a custom property. However, it seems like scene objects don't have owners anymore (Master...

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PhotonTransformView

draw synchronised position error - what does this do, i cannot see it on the screenshot from the demo page - https://doc.photonengine.com/en/pun/current/tutorials/rpg-movement?Thanks

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Cannot join rooms after 2 minutes

I have been working with the "Turn-Based" part of Photon Realtime. I went through the persistence guide and set up my room properties to persist the room. Everything is working great, but I discovered...

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Questions about behavior of photon peer after failing to connect.

If I attempt to connect an ExitGames.Client.Photon.PhotonPeer to a unhosted local port (nothing is listening on this port), then eventually the DebugReturn method is invoked saying the connection was...

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