Hi everyone,
I am currently using Photon Version 3.2.0.1 (15.02.2013 - rev2060) in a Unity 5.4 project. I am only using RPC calls on a turn based game. Pretty basic stuff, nothing realtime.
I was wondering if I were to update to the latest Photon SDK, would I need to modify my game codebase a lot? Were there any major changes on RPC calls syntax and Photon View component?
Also, do you know if my 2013 version of Photon Unity SDK will stop working anytime soon? Lately I have been receiving the following warning after a unity update :
Thank you all
I am currently using Photon Version 3.2.0.1 (15.02.2013 - rev2060) in a Unity 5.4 project. I am only using RPC calls on a turn based game. Pretty basic stuff, nothing realtime.
I was wondering if I were to update to the latest Photon SDK, would I need to modify my game codebase a lot? Were there any major changes on RPC calls syntax and Photon View component?
Also, do you know if my 2013 version of Photon Unity SDK will stop working anytime soon? Lately I have been receiving the following warning after a unity update :
OnLevelWasLoaded was found on PhotonHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
Thank you all