I'm making a 3D Voxel game, and I'm using perlin noise to instantiate blocks. 128x128x128 blocks(I'm using a 3D array, so all the blocks arent being instantiated at once. They're instantiated procedurally , when the player mines a block). Problem is, my last block is photon ID # 1999. Error is saying that's the highest it can go? Any suggestions?
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