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Master Client Authoritative with PUN+

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Hi! i'm working on multiplayer game, using PUN+ Unity and navmesh. I'm trying to implement a master client authoritative system to prevent cheating and lag. So someone have a example to do it? I think i realized the client send a RPC to all other client (for example shoot a projectile or perform movement) and only the master client performs the rpc?? this is correct? I'd like to understand more, and some examples to better understand. Thanks!

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