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Low Frame Rate - CPU Usage Way up

I am spawning 25 objects. If I'm the one who spawned the objects everything is good.If i'm someone who joined the room, my frame rate goes way down because the CPU is way up. This only effects the...

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PhotonTransformView and PhotonRigidbodyView

Long and short of it is, if the players have rigidbodies, what should I use to synchronize it?I'm currently using transform view but unfortunately even with interpolation/extrapolation, it's rather...

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Seperating room into 2 teams

Hi!I'm relatively new to Photon but I've been getting along with it pretty well so far.My game has 8 players per room, which I need to seperate into 2 seperate teams of 4.What's the best way to do...

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PunFree Having editor crash issues

Ive been dealing with an issue in the game Im working on for the past few days where my game will crash while in editor, but not in a build. Ive been able to deal so far, as it only crashed when using...

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options.MaxPlayers = RetainID.Humans; Cannot implicitly convert type `string'...

as the title says there.I can not convert string to byte? when I put say 10 in place of RetainID.Humans this works fine but 10 is not a byte either so I dont get why it would work?any help would be...

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Syncing animations that are caused by colliders

I am currently stuck on how to implement this:Player 1 casts Skill A, which travels along and collides with Player 2. Player 2 is affected by the skill and loses health, has an animation that shows...

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Accessing Photon servers from within mainland China

Are there any issues or considerations that should be taken when connecting to the Singapore server?

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Server disconnect timeout

Hello. I have android game with photon. Android games is not working in background (android specific)When i hide(minimize) the game, after 10 seconds i have on server: OnDisconnect - ConnID=52...

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Photon mirroring animation?

Hi, my photon app working fine, but 1 slice of code have a bug: void Update() { if (Input.GetKeyDown (KeyCode.R)) { reload (); } if (rb.velocity.magnitude >= 0.5 &&...

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Struggling to get past the QueueIncomingUnreliableWarning disconnect

Hey guys,So I'm pretty deep into a silly little project right now, and the finish line is in sight, however I've come across a stumbling block and I'm really struggling to get past it.So a little...

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Up-to-date tutrial on diablo style multiplayer

Up-to-date tutrial on diablo style multiplayer with lasers or rocket instatiation? Does such a thing exist if so could some one point me in the right direction..I have been searching for the best...

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Is it possible to access PUN from "outside" Unity? (not Answered)

Hi. I hope someone can help me out here I am building a system to synchronise multiple GearVR units so videos can be played at the same time. So i build the App in Unity - it worked. Now my Client...

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PhotoNetwork.Instantiate();

Hello,I am using PhotonNetwork to Instantiate a GameObject when the mouse button is clicked. I have set the position to the end of the barrel of the gun. When i click to instantiate the object it gets...

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Master Client Authoritative with PUN+

Hi! i'm working on multiplayer game, using PUN+ Unity and navmesh. I'm trying to implement a master client authoritative system to prevent cheating and lag. So someone have a example to do it? I think...

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Strange problem with bullet disable.

Hi, in my bullet OnTriggerEnter function I'm calling RPC to destroy player (disable its collider and renderer) and disable itself. My bullets are local objects pool, so here is how it worksspawn - get...

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How to let my player to connect to a region manually

First of all i know this questions has bee asked a lot of times before but none of them helped me ... I just started using PUN because now i m planning a multiplayer game so i started reading the...

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PhotonNetwork.LoadLevel not working correctly with Mac [PUN v1.76 , Unity...

Hello everyone! I came across a strange problem with LoadLevel on Mac with Unity 5.4.1 and PUN v.1.76.:Master Client loads level normally, but on other Clients level is not loaded.It happens only on...

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How to use Photon voice for universal windows platform(Win 10) in unity 5.4.0f3?

i am developing multiplayer chat app for microsoft hololens. i am getting thisError ""D:\Microsoft\Hololens_Projects\PhotonVoice\App\Unity\Tools\SerializationWeaver\SerializationWeaver.exe"...

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Legacy Animation

How would I sent the animation of the unity legacy animation system through PUN cloud, so others can see the animations?[code]using UnityEngine;using System.Collections;public class AnimSoldier :...

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Photon networking support for action strategy games

Hi I want to make action strategy game like :1) 2) https://play.google.com/store/apps/details?id=com.ea.game.dragonage_row&hl=enI am confused to which photon sdk I should choose to implement game...

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