The game I'm working on is synchronous turn-based, where each player submits their decisions for the round, and then the results are shared between the players. For now, I have just a couple of specific questions about what I'd like to be able to do:
- If one or both players lose their connection or have to restart the game, can they re-sync with the current game state?
- Is there a way to invite spectators to watch the game?
I understand that integrating with a solution like PlayFab may be necessary to handle these kind of situations, but following the merge of Turn-Based Photon into Realtime, I'm left with confusing information available about what PUN can and can't do.
- If one or both players lose their connection or have to restart the game, can they re-sync with the current game state?
- Is there a way to invite spectators to watch the game?
I understand that integrating with a solution like PlayFab may be necessary to handle these kind of situations, but following the merge of Turn-Based Photon into Realtime, I'm left with confusing information available about what PUN can and can't do.