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Some questions, evaluating PUN

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The game I'm working on is synchronous turn-based, where each player submits their decisions for the round, and then the results are shared between the players. For now, I have just a couple of specific questions about what I'd like to be able to do:

- If one or both players lose their connection or have to restart the game, can they re-sync with the current game state?
- Is there a way to invite spectators to watch the game?

I understand that integrating with a solution like PlayFab may be necessary to handle these kind of situations, but following the merge of Turn-Based Photon into Realtime, I'm left with confusing information available about what PUN can and can't do.

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