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PhotonNetwork.Instantiate made players switching cameras !

Hi everyone !So here's my problem,I have a game that is currently made of 3 scenes : connexion, menu and game. On the first scene, client connect to Photon and, if success, enter a name and then loads...

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How to use Photon voice for universal windows platform(Win 10) in unity 5.4.0f3?

i am developing multiplayer chat app for microsoft hololens. i am getting thisError ""D:\Microsoft\Hololens_Projects\PhotonVoice\App\Unity\Tools\SerializationWeaver\SerializationWeaver.exe"...

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Demo of android platform has many noise.Others has no noise.

Why? How to clean the noise of android of photon voice demo.

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Mobile Support of Photon Rally Tutorial

Hello Exit Games,you made such a nice tutorial. I want to ask that photon rally tutorial is compatible with Android and IOS Build that you made for the MACOS

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InstantiateSceneObjects works using IPunPrefabPool?

Does InstantiateSceneObjects works using IPunPrefabPool? I'm instantiating an object as a scene object, and I need to put it on an object pool. I know another approach to do that, if it doesn't work,...

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PhotonTargets.AllBufferedViaServer not for master switch

Hi, am trying to buffer RPC's so all new people into the room get them.Master creates a "race" with a number of variables sent to other players via RPC.1. Master raises the RPC's using...

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Photon Server Process Crash

During last 2 month every 7-15 days server process crash with the messages in the log:http://pastebin.com/YPM4FF4Hhow do i fix it?

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Cocos2dx sdk compilation failed. iOS

Hello world! In LoadBalancing-cpp/src/Client.cpp compilation failed on line 7" #include "Photon-cpp/inc/Internal/Enums/EncryptionMode.h" "Why?

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Custom AUTH changed?

Was there a change with how custom auth parameters were passed?My UTF8 strings used to pass ok into my server, now it is incorrect. I havn't changed anything on my code side.

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Some questions, evaluating PUN

The game I'm working on is synchronous turn-based, where each player submits their decisions for the round, and then the results are shared between the players. For now, I have just a couple of...

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How to activate and deactivate child gameobjects?

In my game the parent player gameobject can equip different weapons. This is achieved by turning on and off child gameobjects. For example, when i want to switch to a machine gun from a pistol. The...

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JoinRandomRoom not working when using custom RoomProperties

Using the following code, the 2 clients never end up in the same room together: public Hashtable GetRoomProps() { return new Hashtable { { "lobbyType", LobbyType.Normal } };}public void...

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Error when a third guest tries to enter or when master client changes

Reciving failed. SocketException: ConnectionReset> UnityEngine:DebugReturn(DebugLevel, String) (at /Unity/FPS/Assets/Photon Unity...

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How to create a lightweight remote avatar?

We are a VR game with a single remote opponent, and would like to have our opponents represented by a simple avatar, rather than the complex character prefab.We're struggling with how to sync the data...

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How to change variables for all players?

Script, which destroys the object after certain period of time: public class TimedObjectDestructor : MonoBehaviour { public float timeOut = 1.0f; public bool detachChildren = false; // Use this for...

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Not both transmitting voice, but just the client that was started last

Does any possible explanation for this behavior come to mind?- I have 2 clients to test -- whichever I start first will be able to hear the other, but the other won't be able to transmit to the first-...

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Turn dummy object into actual PhotonView

Hey,I'm writing a car game and the player can choose different cars and can also modify them (like adding parts and stuff). All this is working fine but I feel like my solution is not optimal.The game...

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every time i have error Illegal view ID:0 method: Flashlighonoff...

Hellooo all,i have flashlight in my player, but after spawn photon view take id 0 ????????? why????????llegal view ID:0 method: Flashlighonoff GO:Flashlight_Lighthelp me please using UnityEngine;public...

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IPv6 support to meet Apple 1st June 2016 requirements

Hello, Apple just declared IPv6 only apps starting from 1 June 2016. How Bolt meet this requirements?here linkhttps://developer.apple.com/news/?id=05042016a

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webrpc and php

Dictionary<string, object> parameters = new Dictionary<string, object>(); parameters.Add("name", "Nico Yazawa"); parameters.Add("age", "17"); PhotonNetwork.WebRpc("webhook",...

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