Reciving failed. SocketException: ConnectionReset
> UnityEngine:DebugReturn(DebugLevel, String) (at
/Unity/FPS/Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1483)
ExitGames.Client.Photon.<>c_DisplayClass147_0:b_0()
ExitGames.Client.Photon.TPeer:DispatchincomingCommands()
PhotonHandler:Update() (at
/Unity/FPS/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:156)
> UnityEngine:DebugReturn(DebugLevel, String) (at

ExitGames.Client.Photon.<>c_DisplayClass147_0:b_0()
ExitGames.Client.Photon.TPeer:DispatchincomingCommands()
PhotonHandler:Update() (at

This is the error that arrives to the guest that try to enter in a room with 2 players or when a player try to enter in a room where the master client is changed