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Best option for multiplayer development / test workflow?

The tutorials have us building an .exe every time we want to test the client / server code. Is there a better option?

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How to choose which plugin to use when creating a room in ue4?

In ue4 sdk, there is nothing like:roomOptions.Plugins = new string[] { "NameOfYourPlugin" };

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How to change console size BOLT

Hey All,Have done some searching and cant find an answer around. I'm looking to hide/reduce the size of the Bolt console during standalone playing. The console is mega useful for debugging. However its...

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Keep connected to the Lobby in MasterServer while the client connect to the...

Hi people!!We have a simple question. In LoadBalancing appication, if a client connect to the GameServer (Join a room) they lost the connection with the master server. This is the basic behavior and we...

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How can we organize a simple authorization?

Tell me please. How can we organize a simple authorization?I can not understand how the client connection and how to insert the authorization.Maybe there is an example of how to do it?Sorry, I use a...

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Replicating child object transforms

Hey All,Quick one, I have child objects of a bolt entity that rotate transform. However this isn't being replicated across the networks.I cant have boltEntities as children of other boltEntities, also...

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Works in editor/WebGL">built webplayer stuck on "peer created" -> Works in editor/WebGL

Well, as the title states;The game works fine in editor or WebGL but once I build to webplayer, it doesnt pass "peer created";What could cause this issue?I've tried changing the region, appid, updating...

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Error when a third guest tries to enter or when master client changes

Reciving failed. SocketException: ConnectionReset> UnityEngine:DebugReturn(DebugLevel, String) (at /Unity/FPS/Assets/Photon Unity...

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Get the number of player for each region

Hello everyone, I wanted to create an app that tells me how many players are online in my game. I've tried to do that but it tells me only the player connected in my region. The same with the rooms....

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Running Server on a Dedicated Linux Server

Hey guys, I just switched to Bolt Engine from uLink and I was messing around with the provided demo. I was able to build the server and run it perfectly in headless mode on my windows PC by following...

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WORKING! Multiplayer, multitroops delta streamer

I totally pissed photon's & unity's streamer. When adding PhotonView component for 200 soldiers, even my superfastcoding computer ruined totally with incoming buffer. With this piece of my work...

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Public IP/Photon Cloud not working

Hi everyone,I might a bit of a newbie to the whole thing so please bear with me if I'm not making much sense.I've created a turn-based MP game in Unity using PUN & Photon Server. I tested most...

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Discord for Photon?

I think it would be nice if you guys set up a Discord server for users to talk to one another and get help. The forums are nice and all but sometimes it's easier to just shoot a message into a chat...

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Photon Unreal Engine SDK Demo not working

Hello!I am trying to get the demo from Unreal Engine SDK up and running but i cant generate visual studio files. I am using Visual Studio 2015 Enterprise Edition.This its what i've done1. I downloaded...

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Temporal anti aliasing

Quick question regarding the temporal anti aliasing solution by setting a render transform as shown here.Does it matter at what level the child with the mesh renderer is placed. For example, should...

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Rebuilt Loadbalancing source code not working

Hello everyone,I've recently started the adventure of creating my self-hosted photon server with my own authoritative logic. I've learned already a lot but I still have lot to learn.I was starting...

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The best way to immediately reconnect after a disconnect

Hi everyone!Photon obviously doesn't give us a nice way to immediately know if internet connection to our game has been lost. Check out next 3 comments from this post if you need proof.As suggested...

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Custom Authentication Help.

So i'm just a little confused on the Custom Authentication Process. Here is my setup:I am trying to use my wordpress website as the authenticator. (for instance you would register on my website, then...

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Effectively destroy objects

Hi, I have a new problem. I have a lobby where players can play with their characters, once all of them are ready, I load the game scene. The probleme is that I try to destroy the client's player...

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Custom Object Serilization String Problem

Hey, I have a prblem with serilzing a string with the Static Protocol Method.I can Serialize float int and short with it but not string, i tried my own Method but this throws an...

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