Best option for multiplayer development / test workflow?
The tutorials have us building an .exe every time we want to test the client / server code. Is there a better option?
View ArticleHow to choose which plugin to use when creating a room in ue4?
In ue4 sdk, there is nothing like:roomOptions.Plugins = new string[] { "NameOfYourPlugin" };
View ArticleHow to change console size BOLT
Hey All,Have done some searching and cant find an answer around. I'm looking to hide/reduce the size of the Bolt console during standalone playing. The console is mega useful for debugging. However its...
View ArticleKeep connected to the Lobby in MasterServer while the client connect to the...
Hi people!!We have a simple question. In LoadBalancing appication, if a client connect to the GameServer (Join a room) they lost the connection with the master server. This is the basic behavior and we...
View ArticleHow can we organize a simple authorization?
Tell me please. How can we organize a simple authorization?I can not understand how the client connection and how to insert the authorization.Maybe there is an example of how to do it?Sorry, I use a...
View ArticleReplicating child object transforms
Hey All,Quick one, I have child objects of a bolt entity that rotate transform. However this isn't being replicated across the networks.I cant have boltEntities as children of other boltEntities, also...
View ArticleWorks in editor/WebGL">built webplayer stuck on "peer created" -> Works in editor/WebGL
Well, as the title states;The game works fine in editor or WebGL but once I build to webplayer, it doesnt pass "peer created";What could cause this issue?I've tried changing the region, appid, updating...
View ArticleError when a third guest tries to enter or when master client changes
Reciving failed. SocketException: ConnectionReset> UnityEngine:DebugReturn(DebugLevel, String) (at /Unity/FPS/Assets/Photon Unity...
View ArticleGet the number of player for each region
Hello everyone, I wanted to create an app that tells me how many players are online in my game. I've tried to do that but it tells me only the player connected in my region. The same with the rooms....
View ArticleRunning Server on a Dedicated Linux Server
Hey guys, I just switched to Bolt Engine from uLink and I was messing around with the provided demo. I was able to build the server and run it perfectly in headless mode on my windows PC by following...
View ArticleWORKING! Multiplayer, multitroops delta streamer
I totally pissed photon's & unity's streamer. When adding PhotonView component for 200 soldiers, even my superfastcoding computer ruined totally with incoming buffer. With this piece of my work...
View ArticlePublic IP/Photon Cloud not working
Hi everyone,I might a bit of a newbie to the whole thing so please bear with me if I'm not making much sense.I've created a turn-based MP game in Unity using PUN & Photon Server. I tested most...
View ArticleDiscord for Photon?
I think it would be nice if you guys set up a Discord server for users to talk to one another and get help. The forums are nice and all but sometimes it's easier to just shoot a message into a chat...
View ArticlePhoton Unreal Engine SDK Demo not working
Hello!I am trying to get the demo from Unreal Engine SDK up and running but i cant generate visual studio files. I am using Visual Studio 2015 Enterprise Edition.This its what i've done1. I downloaded...
View ArticleTemporal anti aliasing
Quick question regarding the temporal anti aliasing solution by setting a render transform as shown here.Does it matter at what level the child with the mesh renderer is placed. For example, should...
View ArticleRebuilt Loadbalancing source code not working
Hello everyone,I've recently started the adventure of creating my self-hosted photon server with my own authoritative logic. I've learned already a lot but I still have lot to learn.I was starting...
View ArticleThe best way to immediately reconnect after a disconnect
Hi everyone!Photon obviously doesn't give us a nice way to immediately know if internet connection to our game has been lost. Check out next 3 comments from this post if you need proof.As suggested...
View ArticleCustom Authentication Help.
So i'm just a little confused on the Custom Authentication Process. Here is my setup:I am trying to use my wordpress website as the authenticator. (for instance you would register on my website, then...
View ArticleEffectively destroy objects
Hi, I have a new problem. I have a lobby where players can play with their characters, once all of them are ready, I load the game scene. The probleme is that I try to destroy the client's player...
View ArticleCustom Object Serilization String Problem
Hey, I have a prblem with serilzing a string with the Static Protocol Method.I can Serialize float int and short with it but not string, i tried my own Method but this throws an...
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