Quick question regarding the temporal anti aliasing solution by setting a render transform as shown here.
Does it matter at what level the child with the mesh renderer is placed. For example, should this work?
GameObject
-> Some child
--> Child with mesh renderer
I'm asking because I get different results for my characters and NPC's (they are setup in a different way).
Does it matter at what level the child with the mesh renderer is placed. For example, should this work?
GameObject
-> Some child
--> Child with mesh renderer
I'm asking because I get different results for my characters and NPC's (they are setup in a different way).