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Debugging Photon networking

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Hello,

I'm using photon networking in Unity. Im having problems with Photon while debugging.

What happens is that I set a breakpoint in the code, when the break point hit, I only have time to single step a few lines before photon server times out and disconnects me.

Is there a way the server can allow me to debug without kicking me off the server all the time? its really annoying because after i hit a break point, it only gives me a few seconds to single step and examine variables before it drops me from the server, so its really hard to debug anything.

Anybody have solution?

Thanks!

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