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Channel: Recent Discussions — Photon Engine
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Can Not Connect to server

I am new to photon and unity and i am following some1's tutorial on how to setup the photon cloud and to create a lobby.The code work for him yet mine can not connect and i get the followin messages in...

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Photon Stats GUI

So I'm trying to improve the speed and quality of my network system but am not sure where to start. My overall goal is to allow players with poor internet be able to play. I found the "Photon Stats...

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Best objects synchronizing in physical-based game

Hello,I am new to the Photon networking and the first problem I noticed is, that physical based game is very difficult to sync between devices. My game is 1v1 2D, with castle, destroyable like...

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Major problems with HTC Vive

Hello,I have been having issues with Photon for over a week. Every time there are two users on the network, photon just leaves out data every 10 seconds (for about 2 seconds, then it starts working,...

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Making sure PhotonNetwork.RaiseEvent reaches temporarily disconnected players

Hi!I'm using PhotonNetwork.RaiseEvent to broadcast events to all players passing sendReliable = true as a parameter.Some of the receiving players are temporarily disconnected at the time of my...

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Best way to detect user disconnects

Hi,we are working on PVP game on iOS. User can turn off his wifi. Problem is that it took almost 10 seconds for client to realize that it was disconnected and getting OnConnectionFailed:...

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Unity RPS demo not working with LoadBalancing Server

I'm setting a new Photon server for a new game and decided to start fresh new Photon server v4 and run the Unity demo with it to test and I got error when I was running the RockPaperScissors demo. The...

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Pong-like football game - best practice for synchronizing

Hi, I have simple scene with two football players and one ball. Players can move across the field and they interact with ball by bouncing. Each player can also kick the ball and this is implemented...

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Photon not disconnecting if we disconnect internet while connected

Hi,We are facing this issue with PUN. While game is running and if we disconnect internet, we don't get disconnect callbacks and game keeps running.PUN + 1.73Unity 5.4.2p2Steps to reproduce1. Connect...

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How to interact with scene objects for non-master clients?

I have a script, wich allows player to grab and throw game objects, but in photon multiplayer it only works for master client. What i am trying to do is to give permission for other players to use this...

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Ownership change - weird behaviour

Hi, I´m experiencing weird behaviour when calling TransferOwnership() function on my shared scene object. After I call mentioned function, I´m observing behaviour of OnPhotonSerializeView() function...

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Windows 10 Universal SDK?

Hello,at the moment, is there an SDK working for universal apps?thanksFlavio

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Room properties available at room join time

Are custom room properties guaranteed to be delivered to a client before that client receives the EventCode.Join? In particular, can I be guaranteed that the room properties that were specified at room...

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Nubie: How do buffered RPC work?

Hello,I was wondering how buffered RPCs work. Lets say that I have multiplayer game, where anything any player does all other players should see it since they are in the same room.So for example one...

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Debugging Photon networking

Hello,I'm using photon networking in Unity. Im having problems with Photon while debugging.What happens is that I set a breakpoint in the code, when the break point hit, I only have time to single step...

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Lobby states Update

Hello,In my game different types of lobby available.if any method available which show how many players inside particular lobby.I am already trying OnLobbyStatisticsUpdate method for get update but its...

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Deep profiling & OnSerializeBefore/After

I'm wondering why OnSerializeBefore/After requires that much performance when deep profiling in the editor. This doesn't happen when profiling normally or through an external build. This happens even...

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how to handle the disconnection with the customer?

how to handle the disconnection with the customer? on the server side.

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Fresh install cannot compile

UNetWeaver error: Exception :System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.This happens when i make a new project to test just the examples.Oh and yes i...

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Best way to determine when an owner has been assigned?

I have some scene objects which become assigned ownership to players by the server. Once the players have control of the objects, I need to do some initialization on the client sides, but I'm not sure...

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