Hello,
I am doing a fighting game but it is the first time I am doing a multiplayer game with Unity.
I am looking for the best multiplayer solution, for now I am hesitating between PUN and UNet.
Here is my question :
Since it is a fighting game and only 2 player will play at the same time (maybe some will watch) I want one of those player to host the server locally and the other(s) to connect to it.
I will need to be able to write my own request (no RPC) to be as efficient as possible with little overhead.
I still want to be able to use matchmaking and lobbies.
And finally, I want to be able to gather data on the players and the matches played. (Ranked, points, stats, etc)
Can photon help me do that ? I feel that most solutions out there really want to host everything and doesn't give me enough liberty to do what I want.
rXp
I am doing a fighting game but it is the first time I am doing a multiplayer game with Unity.
I am looking for the best multiplayer solution, for now I am hesitating between PUN and UNet.
Here is my question :
Since it is a fighting game and only 2 player will play at the same time (maybe some will watch) I want one of those player to host the server locally and the other(s) to connect to it.
I will need to be able to write my own request (no RPC) to be as efficient as possible with little overhead.
I still want to be able to use matchmaking and lobbies.
And finally, I want to be able to gather data on the players and the matches played. (Ranked, points, stats, etc)
Can photon help me do that ? I feel that most solutions out there really want to host everything and doesn't give me enough liberty to do what I want.
rXp