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SplitScreen Matchmaking

How do I do split screen match making. Where I have more than one player per client trying to find space in rooms?

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LeaveRoom() exit Loby?

1- Im Joined a Loby 2- Im Joinedrandomroom3- I called LeaveRoom() function.Result : exit room and exit loby.what I have to do to get out of the roomI don't want to leave the lobby

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Object has been disconnected or does not exist at the server.

Hey, I am using photon server sdk and I am lately been seeing a lot of "Object 'some long guid' has been disconnected or does not exist at the server." errors. These are happening in my server code...

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Why scene objects "resist" being moved?

For example: i have standart unity cubes with mass 1 near the cliff. Master client can push them easily with his capsule collider but other players have to use more effort to do the same. It looks like...

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Save Server State

Hi!I am making a survival game like rust...Can someone please guide me on making a 24/7 server which saves the game state...Or any other method to get rust style multiplayer..Please Email...

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Client hosted server but using matchmaking ?

Hello,I am doing a fighting game but it is the first time I am doing a multiplayer game with Unity.I am looking for the best multiplayer solution, for now I am hesitating between PUN and UNet.Here is...

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Upgrading from PUN free to PUN Plus

Hi, Now that we're starting to alpha test our game, we'll be upgrading from PUN free to PUN Plus. We're using Unity Pro. I'm kind of paranoid in re-importing Unity plugins mid-release, so my question...

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Stuck on ConnectingToNameServer

We started beta tests today and players from USA are stuck on ConnectingToNameServer. Others don't seem to have that problem. What can cause that?We use Photon with Playfab btw.

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Can I use RPC's for everything?

Hi,Is there any issues with using ONLY RPC's?I want to control the amount of data send when sync-ing objects, so instead of having Photon send the data X times per second - can I just use my own RPC's...

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Steam SDK access

Hey we're launching our game on Steam next week and I saw a few posts saying we could request access from Stanchion? I have my steam app id and all the relevant information.

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MyCloud & PhotonCloud

Hello!Your PhotonEngine is awesome! In compare to UNet. Thank you very much! And big thanks for PhotonCloud! It works good, but I have problem with latency.I live and work in Khabarovsk (Russia)....

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RPC when Unity freezes

Hi, i have a problem to receive RPC when unity lags(freezes).For example:One Client:100(tick) : create unit parameters, tick to create unit 125(consider ping plus some factor)100 : send PRC125 : Create...

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How many users can one photon voice server serve at one time?

I will evaluate the price customers can offer.

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How to interact with scene objects for non-master clients?

I have a script, wich allows player to grab and throw game objects, but in photon multiplayer it only works for master client. What i am trying to do is to give permission for other players to use this...

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_gameVersion, Explained?

Hi, I am building out my first Lobby.I am at the _gameVersion private variable. [code] /// /// This client's version number. Users are separated from each other by gameversion (which allows you to make...

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Newb, Architecture CheckList/Confirmation Thread

Hi there, I am building out my first Multiplayer game and I want to make sure my architecture is correct.In my game, I load the home level (non - photon). I present the option of solo, offline play or...

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Best option for multiplayer development / test workflow?

The tutorials have us building an .exe every time we want to test the client / server code. Is there a better option?

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Photon not disconnecting if we disconnect internet while connected

Hi,We are facing this issue with PUN. While game is running and if we disconnect internet, we don't get disconnect callbacks and game keeps running.PUN + 1.73Unity 5.4.2p2Steps to reproduce1. Connect...

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Destroy synchronization

Why can not destroy object, in all clients?using UnityEngine;using System.Collections;using System.Collections.Generic;using UnityEngine.UI;public class Inventory : MonoBehaviour { // Use this for...

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Cannot send op: 248 Not connected. PeerState: Disconnected in Offline mode

Hi,I am trying to add groups to the instantiation with: int[] groups = new int[] { 1,2,3,4,5 }; PhotonNetwork.SetReceivingEnabled(groups, null);I call this after I call offline mode = true and join a...

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