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Plugin, checking users in the Lobby/cutting connection in lobby

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We're writing a plugin for the photon server and I'm having trouble understanding how to check information on joined players/peers while they are in the lobby before they join a game/room. I don't see a callback in the photon plugin sections of the website related to things like OnConnectedToMasterServer kind of stuff. We would also like to allow users to ban certain people so we figured it would be best to authenticate before they have a chance to try to join a room. Any help on this issue?

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