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PUN & Steam

Hi,I'm Andrea, from 3GoGames. We are currently working on a project that will be released on Steam.We are having some problems about matchmaking flow.Our goal is to create a flow that hides rooms list....

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Can't not connected to nameserver in WebGL

Hello everybody,I build PhotonNetworking in PC or android and this is running very wellI was tried build PhotonNetworking in WebGL but this does not run and bug:I can't run this app in WebGL.My problem...

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PUN Connection issue in Sudan

Hi,I have a game which is using Photon Unity Networking (PUN) and its connection is working fine in most of the countries except in Sudan. Recently I got many mails from Country => Sudan and their...

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IPv6 for Unity iOS Exports

Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...

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Late joining Bug!!!

in recent versions of PUN, a new bug is found in changing master client. consider this scenario:1. actor 1 creates a room. scene has a GO with photonView that is owned by scene. so master client (actor...

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Plugin, checking users in the Lobby/cutting connection in lobby

We're writing a plugin for the photon server and I'm having trouble understanding how to check information on joined players/peers while they are in the lobby before they join a game/room. I don't see...

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Unity3D SDK v4.1.1.2 network problem in android phone

it seems there is a problem in the latest unity SDK(4.1.1.2). The network will say "failed: System.Net.Sockets.SocketException: Network is unreachable " if I connect a hostname(not ip address). But it...

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start position, if two the same, one loses out

so I have this issue where if a player is instantiated at the same place as another player (the start position) then one of them goes up in the air a meter or two and flickers up and down (even though...

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ViewID vs InstantationId

What a heck!My slave client asks the master client instantiate a new NPC via RPC call, so ------>My master client instantiates NPC at runtime it get ViewId 2706. But it also shows, that it's...

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Re-parent networked game object

I'm trying to re-parent a remotely created game object after it has been instantiated by Photon, and I'm looking for sort of a best practice. Locally, this is what I'm looking at: [code2=csharp]void...

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PUN Basics Tutorial Part 5 - Player not moving/animating

Hi!I am following your PUN Basics Tutorial and I am stuck at Part 5.I followed this part till the end of the Test, test, 1 2 3... section.The Kyle robot does not move when running the Kyle Test...

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Hello World broken outta the box?!

Hello Team! I finally got around to messing with Photon Cloud and it's pretty nifty. Particle demo works, but the hello world demo fails authentication. Same app id, I made sure it was the correct ID...

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Authoritative tutorial not working for fixed movement distance

I created the authoritative server controls like in the tutorial, and everything worked fine until I modified it to my game, which is grid based, so the movement in one frame is with a fixed distance...

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[HELP] PUN ID & Chat ID In One Application

Do I need both PUN and Chat ID for a single app?

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Creating/joining a room "stalls"/times out [SOLVED]

Hey,I have an issue where all clients reach the point where they want to create/join a room and times out. They successfully join the master server and informs it that they want to create/join and...

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When someone disconnects to the room during the game?

When someone disconnects to the room during the game, I do not want another one to enter the room. ?how can i do

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Passing positions of gameobejects previously owned by exited players to new...

How do I pass the position of gameobjects to new players that had been moved and had their ownership transferred by/to players that left the room? These are objects that are not instantiated into the...

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Operation Response

Hello,I am trying to send a variable from the server to a UE4 client using a photonlistener class. I am trying to avoid using the LoadBalancing server.My basic code looks like...Server: (c#)public void...

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Photon Unity Networking Dedicated Server

Hi!I tried to make a dedicated server with UNET, but it didnt workout (nat punchtrough fail blabla).Now, i want to try it with Photon, but i cant seem to find any tutorial of running a Dedicated...

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Ownership change - weird behaviour

Hi, I´m experiencing weird behaviour when calling TransferOwnership() function on my shared scene object. After I call mentioned function, I´m observing behaviour of OnPhotonSerializeView() function...

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