Has anyone else noticed the Photon Bolt's SimulateOwner() method doesn't capture the "GetKeyDown" events consistently?
I can't find anything that says it is a known issue... so maybe it is just me. However, I changed the code in the Bolt 104 tutorial to use Update() on 'getting weapon' key press and it resolved the issue.
Is SimulateOwner() really supposed to be like Update() or FixedUpdate()? (it is behaving like FixedUpdate())
https://doc.photonengine.com/en-us/bolt/current/getting-started/bolt-102-properties-and-callbacks
I can't find anything that says it is a known issue... so maybe it is just me. However, I changed the code in the Bolt 104 tutorial to use Update() on 'getting weapon' key press and it resolved the issue.
Is SimulateOwner() really supposed to be like Update() or FixedUpdate()? (it is behaving like FixedUpdate())
https://doc.photonengine.com/en-us/bolt/current/getting-started/bolt-102-properties-and-callbacks