Manually add new PhotonPlayer
Hi all,I am new here! Doing our first multiplayer project. Quick question.Is it possible to 'manually'/locally add new PhotonPlayers?Something like:PhotonPlayer newPlayer new PhotonPlayer(false, 1,...
View ArticleWhat callback to expect on a kicked clients machine
Hi!I am implementing a (debug) system for checking clients - this is both available for masterclient and non-masterclients.Only the masterclient can kick other players. I am using the CloseConnection...
View ArticleBest way to determine when an owner has been assigned?
I have some scene objects which become assigned ownership to players by the server. Once the players have control of the objects, I need to do some initialization on the client sides, but I'm not sure...
View Article[Feature Request] Non-Server Owned Networked Entities
One thing that I've been struggling with lately is how to handle non-server owned networked entities. In my particular situation, I have some networked entities that are not server owned that are...
View ArticleDeep profiling & OnSerializeBefore/After
I'm wondering why OnSerializeBefore/After requires that much performance when deep profiling in the editor. This doesn't happen when profiling normally or through an external build. This happens even...
View Article.Ismasterclient not working? (AI fighter target not being assigned)
Hi guys, I started up a connection and created a room howeverver I am getting:UnassignedReferenceException: The variable Target of FighterAI has not been assigned.this code works fine on single player,...
View ArticleHigh RoomTtl + high PlayerTtl = joining the room with copies of yourself
HI everybody!I'm loosing a fight with PUN again!In my game I have a lobby where if you click "Play online", the game is trying to join a random room. If such room doesn't exist, the game creates a new...
View ArticleSimulateOwner() - Missing GetKeyDown Events [Bolt 104 Tutorial]
Has anyone else noticed the Photon Bolt's SimulateOwner() method doesn't capture the "GetKeyDown" events consistently? I can't find anything that says it is a known issue... so maybe it is just me....
View ArticleQuestion about changing networked player positions locally
I have a 3D game I'm working on where there are 3 players in the room in a "V" configuration. The camera is set such that you see a player in the center/back and 2 players forward, one to the right,...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleMoved: SimulateOwner() - Missing GetKeyDown Events [Bolt 104 Tutorial]
This discussion has been moved.
View ArticleWebhooks with GameSparks
Hi, Im trying to setup webhooks with GameSparks I have my url setup like this:https://preview.gamesparks.net/callback/286806FRSf6P/photonHook/LPXRvTNnut3n20N1RTDgEfsJ13zaxjL5/?path=GameCreate?The...
View Articlestart position, if two the same, one loses out
so I have this issue where if a player is instantiated at the same place as another player (the start position) then one of them goes up in the air a meter or two and flickers up and down (even though...
View ArticleException in Web Player (v1.79)
Get this exception when I trying connect to photon: TypeLoadException: Error verifying ExitGames.Client.Photon.EnetPeer:get_encryptor (): Could not load type...
View ArticleKeep player instantiated objects in game when player leaves room
First off, I realise there is PhotonNetwork.InstantiateSceneObject which will instantiate objects to a scene, however only the master host can instantiate objects this way and all other players will...
View ArticleVoice
Hello, are you planning to add the Voice server (like for unity voice) to native c++?
View ArticlePhoton Unreal Engine SDK Demo not working
Hello!I am trying to get the demo from Unreal Engine SDK up and running but i cant generate visual studio files. I am using Visual Studio 2015 Enterprise Edition.This its what i've done1. I downloaded...
View ArticlePhoton TrueSync possible bug with collider orientation
I've been experimenting with TrueSync, trying to adapt it for my own uses with a multiplayer networking game and I think I've stumbled across a possible bug. I recorded a video to show what's going on...
View ArticleOnPhotonSerializeView for SceneObjects
Hello guys. I am working on a game where I have to move and sync SceneObjects. I am creating SceneObjects using "PhotonNetwork.InstantiateSceneObject" and they have a photonView attached to them. My...
View ArticlePUN freezes on MasterClient disconnect
Hi! When the MasterClient disconnects the other player clients hangs (all of them). I have already set the log to full to investigate what is happening but I don't even have a log (because it doesn't...
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