so I have this issue where if a player is instantiated at the same place as another player (the start position) then one of them goes up in the air a meter or two and flickers up and down (even though positional data is coming in saying they are on the ground) it shows them in the air and flickering up and down.
the result is that they keep moving up and down even after the other player has moved out of the way.
this doesn't happen during normal operation if one player moves out of the way before the second player comes in.
some more info about the player setup:
both players have rigidbody and capsule collider (rigidbody collision detection is set to "Continuous Dynamic"). gravity is only turned on for the local player, because dont want it conflicting with remote players positional updates.
the result is that they keep moving up and down even after the other player has moved out of the way.
this doesn't happen during normal operation if one player moves out of the way before the second player comes in.
some more info about the player setup:
both players have rigidbody and capsule collider (rigidbody collision detection is set to "Continuous Dynamic"). gravity is only turned on for the local player, because dont want it conflicting with remote players positional updates.