I've been experimenting with TrueSync, trying to adapt it for my own uses with a multiplayer networking game and I think I've stumbled across a possible bug. I recorded a video to show what's going on here: https://sendvid.com/drcdnege
In the video it shows the current selection is the Test gameobject, which shows its components in the panel. I change the transform rotation of the Y-axis and the scene view displays the box collider out of alignment. I'm not sure why it would do this. I then change the rotation back to zero and perform a test run. During the test run the balls somehow travel through the Test gameobject (in green). Could I be using the collider incorrectly or did I discover an actual bug?
If it's possible I'm using it incorrectly, how should it be used? My Test gameobject has a child with just a meshrenderer and a meshfilter in it. All of the physics components are displayed in the panel, so just a Transform, TSTransform, TSBoxCollider, and TSRigidBody. The script causing the rotation of the Test gameobject is just a modified version of SimpleControl.cs, the script that comes in the Boxes demo of the TrueSync package from the asset store. The line of code that does the rotation just applies torque to the TSRigidBody component about the Y-axis.
In the video it shows the current selection is the Test gameobject, which shows its components in the panel. I change the transform rotation of the Y-axis and the scene view displays the box collider out of alignment. I'm not sure why it would do this. I then change the rotation back to zero and perform a test run. During the test run the balls somehow travel through the Test gameobject (in green). Could I be using the collider incorrectly or did I discover an actual bug?
If it's possible I'm using it incorrectly, how should it be used? My Test gameobject has a child with just a meshrenderer and a meshfilter in it. All of the physics components are displayed in the panel, so just a Transform, TSTransform, TSBoxCollider, and TSRigidBody. The script causing the rotation of the Test gameobject is just a modified version of SimpleControl.cs, the script that comes in the Boxes demo of the TrueSync package from the asset store. The line of code that does the rotation just applies torque to the TSRigidBody component about the Y-axis.