Any introductions to Photon Engine with procedural terrain?
HeyI'm new to Photon Engine, but not to coding or procedural generation. Could you point me to posts or tutorials that show or explain the following topics? For simplification, let's assume an...
View ArticleNew WebGL Export errors
It seems like after updating to the latest version of Bolt, it no longer will export a WebGL version of the game. I did some hacking of the bolt/scripts/udpkit/DotNet/ folder files to force it into...
View ArticlePermissions in custom authentication
Hi,I'm making progress on custom authentication, but before I go running off down an an over-complicated track I wanted to see if I was doing something wrong. In the LoadBalancing server example:1....
View ArticlePhoton On Premise - Unity - Request for tutorial
Hi, I'm looking for an up-to-date tutorial on how to get going with a bare, simple version of the "MMO" type as on premise, i've watched the old video on youtube from 4 years ago but i couldn't get it...
View ArticlePhoton TrueSync possible bug with collider orientation
I've been experimenting with TrueSync, trying to adapt it for my own uses with a multiplayer networking game and I think I've stumbled across a possible bug. I recorded a video to show what's going on...
View ArticleComplex "input"
Hello,I am trying to implement TrueSync into my (already lockstep ready) RTS.To sync the useractions, I transmit them as classes (not the keys or mousemovement itself). For example I transmit the...
View ArticleHow to publish a photon game on Asset Store?
there is a rule that you can not upload material from other packs that are on the Asset Store. How do I add the library while the photon in the project? it is possible to add?
View ArticleCreated a Real Time Final Fantasy Tactics Game -(Battle is Key!)
A passion project I've been working on for some-time. Online PvP already implemented.http://steamcommunity.com/sharedfile.../?id=808104405Video of a match in Beta(trailer in the steam link above...
View ArticleQueueIncomingReliableWarning.
I keep getting this message:QueueIncomingReliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages...
View ArticleVisual Studio - References to Bolt assets break after Bolt Compile Assembly
Every time I compile bolt assembly in the Unity Editor, the references to all my Bolt assets break in Visual Studio break and I get the "missing directive or assembly reference" in visual studio. The...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleReceive only 1 Event per second - when 5 per second where send
Hello everybody, I just started working with Photon Server + Unity SDK , and tried to build a very simple app with one cubes moving in random Directions. This Position change should be shared over...
View ArticleYellow warning PhotonNetwork.Instantiate bullet
when I have a player slides along the wall of the playing field and sparks spawn void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall { if...
View ArticleYellow warning PhotonNetwork.Instantiate
when I have a player slides along the wall of the playing field and sparks spawn void OnCollisionStay2D (Collision2D other) // respawn sparks when the slide on the wall { if...
View ArticlePlaying with Android and PC
When i run my game with both clients on PC it work's just fine, but when i try with one on Android and another on PC, the strem.ReadNext(); always gives me the error, "Invalid casting type". if...
View ArticlePhoton Server demo on WebGL - Connect failed
Hi! I have this error when I'm trying to connect to Photon using my AppID:Connect failed. SocketImplementationConfig is null for protocol WebSocketSecureI downloaded the Unity Client SDK from here:...
View ArticlePhoton Chat not connecting
I am trying to evaluate Photon Chat for my current game. I have followed this example. I am calling service in update, and have called the connect method and made sure authentication is off, but I...
View ArticleHow to create toss functionality to select turn between 2 teams.
Hello , I am new in realtime multiplayer game. I need to create toss functionality to select turn between 2 teams.can any body help me?
View ArticleSynchronisation Annimation via RPC call
Hello,I'm looking since 1 week a way to synchornise my annimation via a RPC call.I have my two player connect in my game.One of them is punching , so he is playing the annimation "Punch".I would like...
View ArticleRooms freezes in WebGL
Sometimes room "freezes", when master client stops responding.Players still able to communicate with Photon server (send messages in chat, etc.), but master client becomes not available and game...
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